feat: SPLINEDIT — close, open, reverse spline control-point editing
- splinedit.rs: SplineditCommand picks a spline (entity-pick phase) then
accepts CLOSE/OPEN/REVERSE/EXIT sub-commands via text input
- apply_spline_op() mutates the spline in the document directly, with knot
vector regeneration via generate_clamped_knots()
- Sentinel XLine trick: ReplaceEntity with a magic __SPLINEDIT_* layer name
is intercepted in cmd_result.rs before erasing the original entity
- Control-point dragging already works via the existing grip editing system
- ROADMAP.md: SPLINEDIT marked ✅
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@ -1435,6 +1435,13 @@ impl H7CAD {
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self.tabs[i].active_cmd = Some(Box::new(cmd_obj));
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}
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"SPLINEDIT"|"SPE" => {
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use crate::modules::home::modify::splinedit::SplineditCommand;
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let cmd_obj = SplineditCommand::new();
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self.command_line.push_info(&cmd_obj.prompt());
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self.tabs[i].active_cmd = Some(Box::new(cmd_obj));
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}
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"ALIGN"|"AL" => {
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use crate::modules::home::modify::align::AlignCommand;
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let cmd = AlignCommand::new();
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