feat(viewport): RMB=Enter option + timed right-click
Adds a configurable right-mouse-button behavior without disturbing orbit or the context menu. - New persisted setting `rmb_enter` (command `RMBENTER [ON|OFF]`, default off): when on, a right-click while a command is active acts as Enter (commit/close); when idle it still opens the context menu. Right-drag always orbits, so nothing is lost. - Right-click vs orbit is now time-based: orbit engages only after the button is held >=150ms and the pointer moves, so a quick right-click is no longer swallowed by slight pointer jitter (was an 8px distance gate). - The right-click Repeat menu now lists commands from every source (command line, ribbon, context menu, shortcuts) via a unified recents list recorded at the dispatch choke point, instead of only typed commands. Closes #185 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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10 changed files with 157 additions and 53 deletions
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@ -20,6 +20,10 @@ use acadrust::{EntityType as AcadEntityType, Handle};
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use iced::time::Instant;
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use iced::{mouse, Point, Task};
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/// How long the right button must be held (ms) before a right-drag is treated
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/// as an orbit. A press + release inside this window stays a click (context
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/// menu / Enter), so quick right-clicks aren't lost to slight pointer jitter.
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const RIGHT_HOLD_MS: u128 = 150;
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/// Pixel radius for grabbing a UCS-icon grip (origin dot or an axis tip).
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const UCS_GRIP_HIT_PX: f32 = 9.0;
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/// Pixel reach for hovering/clicking the icon body (origin, tips, or an arm).
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@ -559,16 +563,31 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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}
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if sel.right_down {
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if let Some(press) = sel.right_press_pos {
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let dx = p.x - press.x;
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let dy = p.y - press.y;
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// 8 px (64 squared) threshold so normal hand jitter
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// between a right-button press and release doesn't
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// promote a click-and-release to an orbit drag, which
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// would suppress the context menu on release.
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if !sel.right_dragging && (dx * dx + dy * dy) > 64.0 {
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// Time-based click-vs-orbit split: a quick right-click
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// (press + release within RIGHT_HOLD_MS) is always a click —
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// it opens the context menu / fires Enter on release, even if
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// the pointer drifted a little. Orbit only engages once the
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// button has been *held* past the threshold and the pointer
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// is actually moving, so hand jitter during a click never
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// promotes it to an orbit drag.
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if !sel.right_dragging {
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let held = sel
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.right_press_time
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.map(|t| t.elapsed().as_millis() >= RIGHT_HOLD_MS)
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.unwrap_or(false);
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let moved = sel
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.right_press_pos
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.map(|press| {
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let (dx, dy) = (p.x - press.x, p.y - press.y);
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dx * dx + dy * dy > 4.0
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})
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.unwrap_or(false);
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if held && moved {
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sel.right_dragging = true;
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sel.context_menu = None;
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// Start the orbit from the current position so the
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// view doesn't jump by the pre-threshold movement.
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sel.right_last_pos = Some(p);
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}
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}
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if sel.right_dragging {
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@ -1204,6 +1223,7 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
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sel.left_dragging = false;
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sel.right_down = false;
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sel.right_press_pos = None;
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sel.right_press_time = None;
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sel.right_last_pos = None;
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sel.right_dragging = false;
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sel.middle_down = false;
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