perf(scene): make geometry edits incremental

Avoid full document, cache, and GPU rebuilds for entity deltas so add, delete, history, selection, and live polyline edits stay responsive on large drawings.
This commit is contained in:
Hakan Seven 2026-07-28 17:16:27 +03:00
commit 05b044f367
32 changed files with 1929 additions and 509 deletions

View file

@ -89,6 +89,7 @@ impl Scene {
) -> usize {
let group_dict_handle = self.document.header.acad_group_dict_handle;
let mut copied = 0;
let mut dictionary_recorded = false;
for source in sources {
let entities: Vec<Handle> = source
.entities
@ -105,6 +106,14 @@ impl Scene {
group.name = name.clone();
group.entities = entities;
let gh = group.handle;
if self.is_recording_undo() {
if !dictionary_recorded {
let before = self.document.objects.get(&group_dict_handle).cloned();
self.record_undo_object_before(group_dict_handle, before);
dictionary_recorded = true;
}
self.record_undo_object_before(gh, None);
}
self.document.objects.insert(gh, ObjectType::Group(group));
if let Some(ObjectType::Dictionary(dict)) =
self.document.objects.get_mut(&group_dict_handle)