perf(scene): make geometry edits incremental
Avoid full document, cache, and GPU rebuilds for entity deltas so add, delete, history, selection, and live polyline edits stay responsive on large drawings.
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32 changed files with 1929 additions and 509 deletions
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@ -129,9 +129,14 @@ impl OpenCADStudio {
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self.push_undo_snapshot(i, "LAYER COLOR");
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self.tabs[i].dirty = true;
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// By-layer colour is baked into every wire on
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// this layer — re-tessellate so they repaint
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// immediately (issue #231 class).
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self.tabs[i].scene.bump_geometry();
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// this layer. The dependency index maps block
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// children back to their top-level INSERTs, so
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// unrelated entities stay warm.
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self.tabs[i]
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.scene
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.invalidate_layer_dependencies(std::slice::from_ref(
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&layer_name,
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));
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self.command_line.push_output(&format!(
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"LAYER: '{}' color set to ACI {}.",
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layer_name, idx
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