feat(render): solid fill for PolyfaceMesh and PolygonMesh entities

PolyfaceMesh and PolygonMesh were wireframe-only. They now render with
the same flat-color solid fill as Face3D entities.

- Add fill_tris: Vec<[f32;3]> to TruckEntity and WireModel
- PolyfaceMesh: fan-triangulate each face into fill_tris
- PolygonMesh: triangulate each grid quad into fill_tris
- tessellate.rs Lines branch: apply world_offset to fill_tris
- Face3DGpu::from_wires: collect fill_tris from all wires in addition
  to Face3D key_vertices quads
- upload_face3d: pass all_wires so fill_tris are batched into one draw call
This commit is contained in:
Hakan Seven 2026-05-06 23:24:26 +03:00
commit 048bb41aef
61 changed files with 151 additions and 21 deletions

View file

@ -637,13 +637,15 @@ impl Pipeline {
/// Upload all 3DFACE entities as two batched GPU objects:
/// - `gpu_face3d_fill`: filled triangles (1 buffer, 1 draw call)
/// - `gpu_face3d_edges`: merged edge wires (1 buffer, 1 draw call)
pub fn upload_face3d(&mut self, device: &wgpu::Device, face3d_wires: &[WireModel]) {
if face3d_wires.is_empty() {
pub fn upload_face3d(&mut self, device: &wgpu::Device, face3d_wires: &[WireModel], all_wires: &[WireModel]) {
let has_fills = !face3d_wires.is_empty()
|| all_wires.iter().any(|w| !w.fill_tris.is_empty());
if !has_fills {
self.gpu_face3d_fill = None;
self.gpu_face3d_edges = vec![];
return;
}
self.gpu_face3d_fill = Some(Face3DGpu::from_wires(device, face3d_wires));
self.gpu_face3d_fill = Some(Face3DGpu::from_wires(device, face3d_wires, all_wires));
self.gpu_face3d_edges = WireGpu::from_batch(device, face3d_wires);
}