feat(render): solid fill for PolyfaceMesh and PolygonMesh entities
PolyfaceMesh and PolygonMesh were wireframe-only. They now render with the same flat-color solid fill as Face3D entities. - Add fill_tris: Vec<[f32;3]> to TruckEntity and WireModel - PolyfaceMesh: fan-triangulate each face into fill_tris - PolygonMesh: triangulate each grid quad into fill_tris - tessellate.rs Lines branch: apply world_offset to fill_tris - Face3DGpu::from_wires: collect fill_tris from all wires in addition to Face3D key_vertices quads - upload_face3d: pass all_wires so fill_tris are batched into one draw call
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61 changed files with 151 additions and 21 deletions
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@ -31,6 +31,7 @@ fn tessellate_polyline(pl: &Polyline) -> TruckEntity {
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: key_verts,
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fill_tris: vec![],
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}
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}
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@ -127,6 +128,7 @@ fn tessellate_polyline2d(pl: &Polyline2D) -> TruckEntity {
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: vec![],
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fill_tris: vec![],
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};
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}
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@ -204,7 +206,7 @@ fn tessellate_polyline2d(pl: &Polyline2D) -> TruckEntity {
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if i + 1 < kv.len() { pts.push([f32::NAN; 3]); }
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}
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}
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return TruckEntity { object: TruckObject::Lines(pts), snap_pts: vec![], tangent_geoms: tgs, key_vertices: kv };
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return TruckEntity { object: TruckObject::Lines(pts), snap_pts: vec![], tangent_geoms: tgs, key_vertices: kv, fill_tris: vec![] };
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}
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for i in 0..seg_count {
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@ -271,6 +273,7 @@ fn tessellate_polyline2d(pl: &Polyline2D) -> TruckEntity {
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snap_pts: vec![],
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tangent_geoms: tangents,
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key_vertices: key_verts,
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fill_tris: vec![],
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}
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}
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@ -397,6 +400,7 @@ fn tessellate_polyline3d(pl: &Polyline3D) -> TruckEntity {
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snap_pts: vec![],
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tangent_geoms: vec![],
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key_vertices: key_verts,
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fill_tris: vec![],
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}
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}
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