Revert "fix: skip degenerate triangle for 3-corner Face3D"

This reverts commit 517af91245.
This commit is contained in:
Hakan Seven 2026-04-29 20:34:18 +03:00
commit 02203dba93

View file

@ -69,21 +69,14 @@ impl Face3DGpu {
let p = &wire.key_vertices; let p = &wire.key_vertices;
let v = |i: usize| Face3DVertex { position: p[i], color }; let v = |i: usize| Face3DVertex { position: p[i], color };
let dx = p[3][0] - p[2][0];
let dy = p[3][1] - p[2][1];
let dz = p[3][2] - p[2][2];
let is_triangle = dx * dx + dy * dy + dz * dz < 1e-10;
// Triangle 1: p0, p1, p2 // Triangle 1: p0, p1, p2
vertices.push(v(0)); vertices.push(v(0));
vertices.push(v(1)); vertices.push(v(1));
vertices.push(v(2)); vertices.push(v(2));
// Triangle 2 only for quads (triangles have p3 == p2). // Triangle 2: p0, p2, p3
if !is_triangle { vertices.push(v(0));
vertices.push(v(0)); vertices.push(v(2));
vertices.push(v(2)); vertices.push(v(3));
vertices.push(v(3));
}
} }
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {