fix(scene): isolate drawing-space state

Cancel stale interaction state across space changes and keep live previews and zoom extents in their active paper/model context.\n\nRefs #539\nRefs #540\nRefs #541
This commit is contained in:
Hakan Seven 2026-07-28 18:51:20 +03:00
commit 00cc17ea55
10 changed files with 424 additions and 96 deletions

View file

@ -4,6 +4,133 @@ use acadrust::Handle;
use iced::Task;
impl OpenCADStudio {
/// Drop cursor-relative state that was computed in the drawing space being
/// left. This is also used by MVIEW, whose command object survives its
/// intentional paper/model round-trip while its old-space overlays cannot.
pub(super) fn reset_space_interaction_state(&mut self) {
let i = self.active_tab;
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].snap_result = None;
self.last_point = None;
self.snapper.from_point = None;
self.snapper.clear_tracking();
self.otrack_active = None;
self.axis_lock_dir = None;
self.dyn_user_reshaped = false;
self.grip_hover = None;
self.grip_popup = None;
self.grip_pending = None;
self.visibility_popup = None;
self.hover_dwell = None;
self.ucs_grip_drag = None;
self.ucs_icon_selected = false;
self.ucs_icon_hover = false;
self.tabs[i].pan_mode = false;
let _ = self.on_viewport_exit();
}
/// Roll a hot grip back to its pre-drag image and remove every grip-owned
/// overlay. Shared by Escape and drawing-space transitions.
pub(super) fn cancel_active_grip_edit(&mut self) -> bool {
let i = self.active_tab;
let had_grip = self.tabs[i].active_grip.take().is_some()
|| self.grip_add_provisional.is_some()
|| self.grip_preview_handle.is_some();
if !had_grip {
return false;
}
// An Add-Leader arrow being placed is still provisional.
if let Some((handle, grip_id)) = self.grip_add_provisional.take() {
use crate::entities::traits::EntityTypeOps;
if let Some(entity) = self.tabs[i].scene.document.get_entity_mut(handle) {
entity.apply_grip_menu(
grip_id,
crate::scene::model::object::GripMenuAction::RemoveLeader,
);
}
self.tabs[i]
.scene
.bump_entities(&[(handle, crate::scene::ChangeKind::Modified)]);
}
if let Some(handle) = self.grip_preview_handle.take() {
if let Some(original) = self.grip_original.take() {
if let Some(entity) = self.tabs[i].scene.document.get_entity_mut(handle) {
*entity = original;
}
}
self.tabs[i].scene.preview_hidden.remove(&handle);
self.tabs[i]
.scene
.bump_entities(&[(handle, crate::scene::ChangeKind::Modified)]);
} else {
self.grip_original = None;
}
self.grip_text_verts.clear();
self.grip_text_slide = false;
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].snap_result = None;
self.refresh_selected_grips();
self.refresh_properties();
true
}
/// End an interactive command before its drawing coordinate context
/// changes. This is a full interaction boundary, not only an `active_cmd`
/// check: grip drags, suspended editor commands, snaps, tracking, dynamic
/// input and pointer gestures all carry coordinates from the old space.
pub(super) fn cancel_active_command_for_space_change(&mut self) -> Task<Message> {
let i = self.active_tab;
let mut tasks = Vec::new();
let mut cancellation_reported = false;
if let Some(result) = self.tabs[i]
.active_cmd
.as_mut()
.map(|command| command.on_space_change())
{
let (result, message_pending) = match result {
CmdResult::Cancel => (CmdResult::CancelForSpaceChange, false),
other => (other, true),
};
tasks.push(self.apply_cmd_result(result));
// `on_space_change` must be terminal. Force a plain cancellation
// if an external/plugin command violates that contract.
if self.tabs[i].active_cmd.is_some() {
tasks.push(self.apply_cmd_result(CmdResult::CancelForSpaceChange));
} else if message_pending {
self.command_line
.push_info("Command cancelled because the active drawing space changed.");
}
cancellation_reported = true;
}
let grip_cancelled = self.cancel_active_grip_edit();
let suspended_cancelled = self.tabs[i].suspended_cmd.take().is_some();
let editor_cancelled = self.text_inline.is_some() || self.mtext_editor.is_some();
if editor_cancelled {
self.text_inline_cancel();
self.mtext_cancel();
}
if !cancellation_reported && (grip_cancelled || suspended_cancelled || editor_cancelled) {
self.command_line
.push_info("Command cancelled because the active drawing space changed.");
}
self.command_line.input.clear();
self.command_line.autocomplete_cursor = None;
self.command_line.close_history();
self.reset_space_interaction_state();
if tasks.is_empty() {
Task::none()
} else {
Task::batch(tasks)
}
}
/// Apply LIMCHECK/PLIMCHECK to a point before an interactive command
/// consumes it. LIMITS itself must be able to redefine a rectangle beyond
/// the old boundary, so it is the sole bypass.
@ -611,7 +738,7 @@ impl OpenCADStudio {
}
}
CmdResult::MviewSwitchLayout(layout) => {
let task = self.on_layout_switch(layout);
let task = self.on_layout_switch_preserving_command(layout);
if let Some(prompt) =
self.tabs[i].active_cmd.as_ref().map(|command| command.prompt())
{
@ -1149,12 +1276,17 @@ impl OpenCADStudio {
self.command_line.push_info(&p);
}
}
CmdResult::Cancel => {
cancel @ (CmdResult::Cancel | CmdResult::CancelForSpaceChange) => {
let space_changed = matches!(cancel, CmdResult::CancelForSpaceChange);
self.tabs[i].scene.clear_preview_wire();
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.restore_pre_cmd_tangent();
self.command_line.push_info("Command cancelled.");
self.command_line.push_info(if space_changed {
"Command cancelled because the active drawing space changed."
} else {
"Command cancelled."
});
}
CmdResult::Relaunch(cmd, handles) => {
self.tabs[i].scene.deselect_all();

View file

@ -524,46 +524,9 @@ pub(super) fn on_tab_close(&mut self, idx: usize) -> Task<Message> {
self.command_line.input.clear();
return Task::none();
}
// A hot grip (click-move-click placement in progress) ends on
// Escape, leaving the entity at its last previewed position.
if self.tabs[self.active_tab].active_grip.take().is_some() {
// An Add-Leader arrow being placed: Esc removes it again.
if let Some((h, gid)) = self.grip_add_provisional.take() {
let i = self.active_tab;
use crate::entities::traits::EntityTypeOps;
if let Some(e) = self.tabs[i].scene.document.get_entity_mut(h) {
e.apply_grip_menu(
gid,
crate::scene::model::object::GripMenuAction::RemoveLeader,
);
}
self.tabs[i]
.scene
.bump_entities(&[(h, crate::scene::ChangeKind::Modified)]);
self.refresh_selected_grips();
}
// Cancel an in-progress grip drag: restore the edited
// entity from its pre-drag backup, un-hide it, re-tessellate
// once, and drop the preview.
if let Some(h) = self.grip_preview_handle.take() {
let i = self.active_tab;
self.grip_text_verts = Vec::new();
self.grip_text_slide = false;
if let Some(orig) = self.grip_original.take() {
if let Some(e) = self.tabs[i].scene.document.get_entity_mut(h) {
*e = orig;
}
}
self.tabs[i].scene.preview_hidden.remove(&h);
self.tabs[i].scene.clear_preview_wire();
// Geometry restored to the backup — re-tessellate just it.
self.tabs[i]
.scene
.bump_entities(&[(h, crate::scene::ChangeKind::Modified)]);
self.refresh_selected_grips();
}
self.tabs[self.active_tab].snap_result = None;
self.refresh_properties();
// A hot grip (click-move-click placement in progress) rolls
// back to its pre-drag image on Escape.
if self.cancel_active_grip_edit() {
return Task::none();
}
// Cancel layout rename first, then fall through.

View file

@ -3393,14 +3393,25 @@ impl OpenCADStudio {
Message::LayoutDelete(name) => {
let i = self.active_tab;
let deleting_current = self.tabs[i].scene.current_layout == name;
let cancel_task = if deleting_current {
self.cancel_active_command_for_space_change()
} else {
Task::none()
};
self.push_undo_snapshot(i, "LAYOUT DEL");
let switch_task = if deleting_current {
self.on_layout_switch("Model".to_string())
} else {
Task::none()
};
if self.tabs[i].scene.delete_layout(&name) {
self.layout_rename_state = None;
self.command_line
.push_output(&format!("Layout \"{name}\" silindi"));
self.tabs[i].dirty = true;
}
Task::none()
Task::batch([cancel_task, switch_task])
}
Message::LayoutRenameStart(name) => {
@ -3520,20 +3531,28 @@ impl OpenCADStudio {
if name == "Model" {
self.command_line
.push_error("Cannot delete the Model layout.");
Task::none()
} else {
let deleting_current = self.tabs[i].scene.current_layout == name;
let cancel_task = if deleting_current {
self.cancel_active_command_for_space_change()
} else {
Task::none()
};
self.push_undo_snapshot(i, "LAYOUT DELETE");
let switch_task = if deleting_current {
self.on_layout_switch("Model".to_string())
} else {
Task::none()
};
self.tabs[i].scene.delete_layout(&name);
self.tabs[i].dirty = true;
// Switch to Model if active layout was deleted.
if self.tabs[i].scene.current_layout == name {
self.tabs[i].scene.set_current_layout("Model".to_string());
}
self.layout_manager_selected = "Model".to_string();
self.layout_manager_rename_buf = String::new();
self.command_line
.push_output(&format!("Layout '{name}' deleted."));
Task::batch([cancel_task, switch_task])
}
Task::none()
}
Message::LayoutManagerMoveLeft => {
let i = self.active_tab;
@ -3571,12 +3590,13 @@ impl OpenCADStudio {
Task::none()
}
Message::LayoutManagerSetCurrent => {
let i = self.active_tab;
let name = self.layout_manager_selected.clone();
self.tabs[i].scene.set_current_layout(name.clone());
self.command_line
.push_output(&format!("Switched to layout '{name}'."));
Task::none()
let task = self.on_layout_switch(name.clone());
if self.tabs[self.active_tab].scene.current_layout == name {
self.command_line
.push_output(&format!("Switched to layout '{name}'."));
}
task
}
Message::SetTheme(theme) => {
@ -4084,8 +4104,17 @@ impl OpenCADStudio {
Message::EnterViewport(handle) => {
let i = self.active_tab;
let context_changed = self.tabs[i].scene.active_viewport != Some(handle);
let cancel_task = if context_changed {
self.cancel_active_command_for_space_change()
} else {
Task::none()
};
let perf = crate::perf::enabled();
let total = Instant::now();
if context_changed {
self.tabs[i].scene.clear_preview_wire();
}
// Clear paper-space selection before entering model space.
self.tabs[i].scene.deselect_all();
self.tabs[i].scene.active_viewport = Some(handle);
@ -4119,11 +4148,23 @@ impl OpenCADStudio {
handle.value(),
);
}
Task::none()
if context_changed {
self.sync_dyn_fields();
}
cancel_task
}
Message::ExitViewport => {
let i = self.active_tab;
let context_changed = self.tabs[i].scene.active_viewport.is_some();
let cancel_task = if context_changed {
self.cancel_active_command_for_space_change()
} else {
Task::none()
};
if context_changed {
self.tabs[i].scene.clear_preview_wire();
}
// Clear model-space selection before returning to paper space.
self.tabs[i].scene.deselect_all();
self.tabs[i].scene.active_viewport = None;
@ -4133,7 +4174,10 @@ impl OpenCADStudio {
self.tabs[i].refresh_active_ucs();
self.refresh_properties();
self.command_line.push_output("PSPACE");
Task::none()
if context_changed {
self.sync_dyn_fields();
}
cancel_task
}
Message::MspaceCommand => {

View file

@ -1488,7 +1488,7 @@ impl OpenCADStudio {
Task::none()
}
pub(super) fn on_viewport_exit(&mut self) -> Task<Message> {
pub(crate) fn on_viewport_exit(&mut self) -> Task<Message> {
let i = self.active_tab;
let mut sel = self.tabs[i].scene.selection.borrow_mut();
sel.left_down = false;
@ -3676,6 +3676,24 @@ impl OpenCADStudio {
}
pub(crate) fn on_layout_switch(&mut self, name: String) -> Task<Message> {
self.on_layout_switch_inner(name, false)
}
/// MVIEW's "Insert view > New" flow deliberately visits Model space to
/// define a view and then returns to its paper layout. This is the only
/// layout transition allowed to preserve an active command.
pub(crate) fn on_layout_switch_preserving_command(
&mut self,
name: String,
) -> Task<Message> {
self.on_layout_switch_inner(name, true)
}
fn on_layout_switch_inner(
&mut self,
name: String,
preserve_active_command: bool,
) -> Task<Message> {
let i = self.active_tab;
if self.tabs[i].is_start {
self.command_line
@ -3693,6 +3711,25 @@ impl OpenCADStudio {
let perf = crate::perf::enabled();
let perf_total = Instant::now();
let perf_from = self.tabs[i].scene.current_layout.clone();
let context_changed =
self.tabs[i].scene.current_layout != name || self.tabs[i].scene.active_viewport.is_some();
let preserve_active_command = preserve_active_command
&& self.tabs[i]
.active_cmd
.as_ref()
.is_some_and(|command| command.name() == "MVIEW");
if context_changed {
if preserve_active_command {
// MVIEW keeps its command-owned step data, but all host-owned
// cursor/snap/dynamic-input state belongs to the old space.
self.reset_space_interaction_state();
}
}
let cancel_task = if context_changed && !preserve_active_command {
self.cancel_active_command_for_space_change()
} else {
Task::none()
};
let going_to_paper = name != "Model";
// Persist the camera of the layout we're leaving BEFORE switching
// so returning to it restores where the user left off (the
@ -3715,6 +3752,9 @@ impl OpenCADStudio {
self.tabs[i].refresh_active_ucs();
self.tabs[i].scene.restore_saved_camera();
self.tabs[i].last_synced_camera_gen = self.tabs[i].scene.camera_generation;
// `deselect_all` invalidates the scene highlight, but grips and the
// Properties panel are separate caches owned by the app.
self.refresh_properties();
// Grid/snap are per-view: load the layout we just entered (its
// sheet viewport in paper space, the model tile in model space)
// so model and each layout keep independent grid state.
@ -3744,7 +3784,10 @@ impl OpenCADStudio {
self.tabs[i].scene.geometry_epoch,
);
}
Task::none()
if context_changed {
self.sync_dyn_fields();
}
cancel_task
}
pub(super) fn on_layout_create(&mut self) -> Task<Message> {
@ -3754,6 +3797,7 @@ impl OpenCADStudio {
.push_info("Open or create a drawing to add a layout.");
return Task::none();
}
let cancel_task = self.cancel_active_command_for_space_change();
// Find a unique name (e.g. Layout2, Layout3, ...).
let existing = self.tabs[i].scene.layout_names();
let mut idx = existing.len();
@ -3779,22 +3823,22 @@ impl OpenCADStudio {
}
}
}
self.tabs[i].scene.set_current_layout(new_name.clone());
// Safety net — `add_layout` already creates the overall
// sheet viewport; this covers any path that doesn't.
self.tabs[i].scene.ensure_sheet_viewport(&new_name);
self.tabs[i].scene.deselect_all();
let switch_task = self.on_layout_switch(new_name.clone());
self.tabs[i].scene.fit_all();
self.command_line.push_output(&format!(
"Layout \"{new_name}\" created — use MVIEW to add a viewport"
));
self.tabs[i].dirty = true;
return Task::batch([cancel_task, switch_task]);
}
Err(e) => self
.command_line
.push_error(&format!("Failed to create layout: {e}")),
}
Task::none()
cancel_task
}
pub(super) fn on_layout_rename_commit(&mut self) -> Task<Message> {

View file

@ -848,6 +848,9 @@ pub enum CmdResult {
ReplaceMany(Vec<(Handle, Vec<EntityType>)>, Vec<EntityType>),
/// Cancel: discard any preview and end the command.
Cancel,
/// Cancel because the active drawing space changed. Cleanup is identical
/// to `Cancel`, but the host reports the context change explicitly.
CancelForSpaceChange,
/// End the selection-gather phase and re-dispatch the named command
/// with the gathered handles installed as the active scene selection.
Relaunch(String, Vec<Handle>),
@ -1279,6 +1282,15 @@ pub trait CadCommand: Send {
CmdResult::Cancel
}
/// Abort because the active drawing coordinate space is about to change.
/// Unlike `on_escape`, the default never interprets cancellation as
/// "finish with the points collected so far" (SPLINE does that for a
/// deliberate Escape). Commands owning a live document entity can
/// override this to close that entity's deferred history safely.
fn on_space_change(&mut self) -> CmdResult {
CmdResult::Cancel
}
/// Returns `true` when the command needs entity picking (hit-test) instead of point picking.
fn needs_entity_pick(&self) -> bool {
false

View file

@ -362,6 +362,13 @@ impl CadCommand for PlineCommand {
}
}
fn on_space_change(&mut self) -> CmdResult {
match self.live_handle {
Some(handle) => CmdResult::FinalizeLiveEntity(handle),
None => CmdResult::Cancel,
}
}
fn wants_text_input(&self) -> bool {
// Accept A / L / C once we have at least the first point.
!self.vertices.is_empty()

View file

@ -655,7 +655,108 @@ impl Scene {
self.camera.borrow_mut().fit_depth_to_bounds(min, max);
}
fn fit_paper_space_extents(&mut self) {
let layout_block = self.current_layout_block_handle();
let mut min = glam::Vec3::splat(f32::INFINITY);
let mut max = glam::Vec3::splat(f32::NEG_INFINITY);
{
let mut include = |x: f64, y: f64, z: f64| {
const SANE_EXTENT: f64 = 1.0e16;
if x.is_finite()
&& y.is_finite()
&& z.is_finite()
&& x.abs() < SANE_EXTENT
&& y.abs() < SANE_EXTENT
&& z.abs() < SANE_EXTENT
{
let point = glam::Vec3::new(x as f32, y as f32, z as f32);
min = min.min(point);
max = max.max(point);
}
};
// The physical sheet is always part of Paper Space extents, even
// when the layout contains no entities (#539).
if let Some(((x0, y0), (x1, y1))) = self.paper_limits() {
include(x0, y0, 0.0);
include(x1, y1, 0.0);
}
// Paper entities and viewport borders belong to the sheet. Model
// content projected through those viewports deliberately does not.
for wire in self.wires_for_block_culled(layout_block, None, None, None, None) {
let is_infinite = Self::handle_from_wire_name(&wire.name)
.and_then(|handle| self.document.get_entity(handle))
.is_some_and(|entity| {
matches!(entity, EntityType::XLine(_) | EntityType::Ray(_))
});
if is_infinite {
for &[x, y, z] in &wire.key_vertices {
include(x, y, z);
}
} else {
for (index, &[x, y, z]) in wire.points.iter().enumerate() {
let low = wire.points_low.get(index).copied().unwrap_or([0.0; 3]);
include(
x as f64 + low[0] as f64,
y as f64 + low[1] as f64,
z as f64 + low[2] as f64,
);
}
}
}
// Hatches, wipeouts and raster images are GPU-only and may carry
// no normal wire outline, so include their visible paper bounds.
let (hatches, wipeouts, images) = self.paper_sheet_render_models();
for hatch in hatches.iter().chain(wipeouts.iter()) {
for &[x, y] in hatch.boundary.iter() {
include(
hatch.world_origin[0] + x as f64,
hatch.world_origin[1] + y as f64,
0.0,
);
}
}
for image in images.iter() {
for (corner, low) in image.corners.iter().zip(image.corners_low.iter()) {
include(
corner[0] as f64 + low[0] as f64,
corner[1] as f64 + low[1] as f64,
corner[2] as f64 + low[2] as f64,
);
}
}
}
if !min.is_finite() || !max.is_finite() {
return;
}
if min == max {
max += glam::Vec3::splat(1.0);
}
self.camera
.borrow_mut()
.fit_to_bounds(min, max, self.last_render_aspect.get().max(0.01));
self.camera_generation += 1;
}
pub fn fit_all(&mut self) {
if self.active_viewport.is_some() {
if let Some((mut min, mut max)) = self.model_space_extents() {
if min == max {
max += glam::Vec3::splat(1.0);
min -= glam::Vec3::splat(1.0);
}
self.fit_active_viewport_to_bounds(min, max);
}
return;
}
if self.current_layout != "Model" {
self.fit_paper_space_extents();
return;
}
// Use the FULL, un-culled wire set — not `entity_wires()`, which is
// frustum-culled to the current view. Culled input would fit only the
// entities already on screen, so each call would zoom out a little and
@ -664,9 +765,6 @@ impl Scene {
// the bounds don't drift with zoom-adaptive curve sampling.
let layout_block = self.current_layout_block_handle();
let mut wires = self.wires_for_block_culled(layout_block, None, None, None, None);
if self.current_layout != "Model" {
wires.extend(self.viewport_content_wires(layout_block, None, None));
}
// Ray / XLine tessellate as ±DISPLAY_EXTENT display segments
// (entities/ray.rs) — their endpoints are rendering artifacts, not
// drawing extent. A construction line through the drawing defeats

View file

@ -132,36 +132,8 @@ impl Scene {
let max = glam::Vec3::new(limit_max.x as f32, limit_max.y as f32, 0.0);
// MSPACE owns a camera encoded on the active viewport entity.
if let Some(viewport_handle) = self.active_viewport {
let (width, height, locked) = match self.document.get_entity(viewport_handle) {
Some(EntityType::Viewport(viewport)) => {
(viewport.width, viewport.height, viewport.status.locked)
}
_ => return,
};
if locked {
return;
}
let aspect = (width / height.max(1e-9)) as f32;
let mut camera = match self.viewport_edit_frame(self.selection.borrow().vp_size) {
Some((camera, _)) => camera,
None => return,
};
camera.fit_to_bounds(min, max, aspect.max(0.01));
if let Some(EntityType::Viewport(viewport)) =
self.document.get_entity_mut(viewport_handle)
{
viewport.view_target.x = camera.target.x;
viewport.view_target.y = camera.target.y;
viewport.view_target.z = camera.target.z;
viewport.view_center.x = 0.0;
viewport.view_center.y = 0.0;
viewport.view_height = camera.ortho_size() as f64 * 2.0;
if viewport.view_height > 1e-9 {
viewport.custom_scale = viewport.height / viewport.view_height;
}
}
self.camera_generation += 1;
if self.active_viewport.is_some() {
self.fit_active_viewport_to_bounds(min, max);
return;
}

View file

@ -111,6 +111,46 @@ impl Scene {
}
}
/// Fit model-space bounds into the active floating viewport without moving
/// the surrounding paper-space camera.
pub fn fit_active_viewport_to_bounds(
&mut self,
min: glam::Vec3,
max: glam::Vec3,
) -> bool {
let Some(viewport_handle) = self.active_viewport else {
return false;
};
let (width, height, locked) = match self.document.get_entity(viewport_handle) {
Some(acadrust::EntityType::Viewport(viewport)) => {
(viewport.width, viewport.height, viewport.status.locked)
}
_ => return false,
};
if locked {
return false;
}
let Some(mut camera) = self.camera_for_viewport(viewport_handle) else {
return false;
};
camera.fit_to_bounds(min, max, (width / height.max(1e-9)) as f32);
if let Some(acadrust::EntityType::Viewport(viewport)) =
self.document.get_entity_mut(viewport_handle)
{
viewport.view_target.x = camera.target.x;
viewport.view_target.y = camera.target.y;
viewport.view_target.z = camera.target.z;
viewport.view_center.x = 0.0;
viewport.view_center.y = 0.0;
viewport.view_height = camera.ortho_size() as f64 * 2.0;
if viewport.view_height > 1e-9 {
viewport.custom_scale = viewport.height / viewport.view_height;
}
}
self.camera_generation += 1;
true
}
/// Pan the active viewport's model-space view by `(screen_dx, screen_dy)` pixels.
/// The delta is converted to model-space units using the camera and viewport scale.
/// No-op when there is no active viewport.

View file

@ -1991,7 +1991,21 @@ impl Scene {
// per-frame buffer so the (potentially huge) base buffer stays resident
// and unchanged while a command preview or grip drag is live.
let all_wires = other_arc;
let preview_wires = if self.interim_wire.is_none() && self.preview_wires.is_empty() {
// A live overlay belongs to exactly one drawing context. In a paper
// layout, feeding model-space preview coordinates to the full-canvas
// sheet pass draws a second copy outside the floating viewport (#540).
// The inverse is equally wrong: paper-space coordinates must not be
// interpreted by a content viewport's model camera.
let show_live_overlay = if self.current_layout == "Model" {
inst.active
} else if let Some(active_viewport) = self.active_viewport {
!inst.paper_sheet && inst.handle == active_viewport
} else {
inst.paper_sheet
};
let preview_wires = if !show_live_overlay
|| (self.interim_wire.is_none() && self.preview_wires.is_empty())
{
Arc::new(Vec::new())
} else {
let mut v: Vec<WireModel> = Vec::with_capacity(self.preview_wires.len() + 1);
@ -2150,7 +2164,9 @@ impl Scene {
pv.extend_from_slice(&w.text_verts);
}
}
pv.extend_from_slice(&self.preview_text);
if show_live_overlay {
pv.extend_from_slice(&self.preview_text);
}
Arc::new(pv)
};
// Stable per-viewport identity (tagged so tile / sheet / content /