cad-editor/src/entities/solid3d.rs

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Rust
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// Grippable + PropertyEditable for Solid3D, Region, Body.
//
// Geometry lives in ACIS data — we cannot edit it via the properties panel.
// We expose the point_of_reference as a translate grip and show ACIS size
// as read-only info. Grip translate also updates wire points so the wire
// fallback stays in sync; the caller (scene/mod.rs apply_grip) translates
// the MeshModel vertices to match.
use acadrust::entities::{Body, Region, Solid3D};
use glam::Vec3;
refactor(grip): square-only marker set + oriented stretch handles Phase 1 of bringing the grip vocabulary in line with the standard CAD convention: drop the per-position-type shape encoding (Diamond for translate, Circle for parameter) and use a plain square for every endpoint / vertex / centre grip. The behavioural midpoint vs vertex distinction stays — it lives on `GripDef::is_midpoint` and drives `Translate` vs `Absolute` in the grip-edit dispatcher — only the marker shape collapses. - `GripShape` keeps `Square`, `Rectangle`, `Triangle`. Diamond / Circle are gone. - `GripDef` gains `dir: Option<[f32; 2]>` — a world-XY direction vector consumed by `Rectangle` to orient the box along its segment. - `entities::common` exposes `square_grip`, `center_grip` (same square marker, flagged as translate), `rectangle_grip(id, world, dir)` for oriented mid-segment handles, and a kept-for-Phase-2 `triangle_grip`. - `overlay::GripMarker` / `grips_to_screen[_paper]` thread `dir` through to the canvas painter; the Rectangle path rotates the box around the grip centre using the world-XY direction (flipping the sin for screen-Y). Every existing `diamond_grip(id, w)` call becomes `center_grip(id, w)` — the visual change is square-replacing-diamond at line midpoints / arc midpoints / circle centres / ellipse centres / viewport / hatch loop centroids / dimension grips / image corners / multileader / ray / underlay / ole2frame / solid3d. `LwPolyline` grows a stretch handle on every segment (straight or arc), drawn as the new oriented rectangle. The grip-edit path translates both segment endpoints for straight segments and adjusts the arc bulge from the new midpoint for arc segments.
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use crate::entities::common::{center_grip, ro_prop as ro};
use crate::entities::traits::{Grippable, PropertyEditable};
use crate::scene::object::{GripApply, GripDef, PropSection};
// ── shared helpers ────────────────────────────────────────────────────────────
fn dvec3(v: &acadrust::types::Vector3) -> glam::DVec3 {
glam::DVec3::new(v.x, v.y, v.z)
}
fn translate_wires(wires: &mut Vec<acadrust::entities::Wire>, d: Vec3) {
for wire in wires.iter_mut() {
for pt in wire.points.iter_mut() {
pt.x += d.x as f64;
pt.y += d.y as f64;
pt.z += d.z as f64;
}
}
}
fn acis_size_str(has_data: bool, sat_len: usize, sab_len: usize, is_binary: bool) -> String {
if !has_data {
return "none".to_string();
}
if is_binary {
format!("{} bytes (SAB)", sab_len)
} else {
format!("{} bytes (SAT)", sat_len)
}
}
// ── Solid3D ───────────────────────────────────────────────────────────────────
impl Grippable for Solid3D {
fn grips(&self) -> Vec<GripDef> {
vec![center_grip(0, dvec3(&self.point_of_reference))]
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
if grip_id != 0 {
return;
}
if let GripApply::Translate(d) = apply {
self.point_of_reference.x += d.x as f64;
self.point_of_reference.y += d.y as f64;
self.point_of_reference.z += d.z as f64;
translate_wires(&mut self.wires, d);
}
}
}
impl PropertyEditable for Solid3D {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
let size = acis_size_str(
self.acis_data.has_data(),
self.acis_data.sat_data.len(),
self.acis_data.sab_data.len(),
self.acis_data.is_binary,
);
PropSection {
title: "Geometry".into(),
props: vec![
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ro(
"Ref Pt X",
"s3d_px",
format!("{:.4}", self.point_of_reference.x),
),
ro(
"Ref Pt Y",
"s3d_py",
format!("{:.4}", self.point_of_reference.y),
),
ro(
"Ref Pt Z",
"s3d_pz",
format!("{:.4}", self.point_of_reference.z),
),
ro("ACIS Data", "s3d_acis", size),
ro(
"UID",
"s3d_uid",
if self.uid.is_empty() {
"(none)".to_string()
} else {
self.uid.clone()
},
),
ro(
"Silhouettes",
"s3d_silhouettes",
self.silhouettes.len().to_string(),
),
ro(
"History",
"s3d_history",
match self.history_handle {
Some(h) if !h.is_null() => format!("{:X}", h.value()),
_ => "(none)".to_string(),
},
),
],
}
}
fn apply_geom_prop(&mut self, _field: &str, _value: &str) {}
}
// ── Region ────────────────────────────────────────────────────────────────────
impl Grippable for Region {
fn grips(&self) -> Vec<GripDef> {
vec![center_grip(0, dvec3(&self.point_of_reference))]
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
if grip_id != 0 {
return;
}
if let GripApply::Translate(d) = apply {
self.point_of_reference.x += d.x as f64;
self.point_of_reference.y += d.y as f64;
self.point_of_reference.z += d.z as f64;
translate_wires(&mut self.wires, d);
}
}
}
impl PropertyEditable for Region {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
let size = acis_size_str(
self.acis_data.has_data(),
self.acis_data.sat_data.len(),
self.acis_data.sab_data.len(),
self.acis_data.is_binary,
);
PropSection {
title: "Geometry".into(),
props: vec![
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ro(
"Ref Pt X",
"rgn_px",
format!("{:.4}", self.point_of_reference.x),
),
ro(
"Ref Pt Y",
"rgn_py",
format!("{:.4}", self.point_of_reference.y),
),
ro(
"Ref Pt Z",
"rgn_pz",
format!("{:.4}", self.point_of_reference.z),
),
ro("ACIS Data", "rgn_acis", size),
ro(
"UID",
"rgn_uid",
if self.uid.is_empty() {
"(none)".to_string()
} else {
self.uid.clone()
},
),
ro(
"Silhouettes",
"rgn_silhouettes",
self.silhouettes.len().to_string(),
),
],
}
}
fn apply_geom_prop(&mut self, _field: &str, _value: &str) {}
}
// ── Body ──────────────────────────────────────────────────────────────────────
impl Grippable for Body {
fn grips(&self) -> Vec<GripDef> {
vec![center_grip(0, dvec3(&self.point_of_reference))]
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
if grip_id != 0 {
return;
}
if let GripApply::Translate(d) = apply {
self.point_of_reference.x += d.x as f64;
self.point_of_reference.y += d.y as f64;
self.point_of_reference.z += d.z as f64;
translate_wires(&mut self.wires, d);
}
}
}
impl PropertyEditable for Body {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
let size = acis_size_str(
self.acis_data.has_data(),
self.acis_data.sat_data.len(),
self.acis_data.sab_data.len(),
self.acis_data.is_binary,
);
PropSection {
title: "Geometry".into(),
props: vec![
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ro(
"Ref Pt X",
"bdy_px",
format!("{:.4}", self.point_of_reference.x),
),
ro(
"Ref Pt Y",
"bdy_py",
format!("{:.4}", self.point_of_reference.y),
),
ro(
"Ref Pt Z",
"bdy_pz",
format!("{:.4}", self.point_of_reference.z),
),
ro("ACIS Data", "bdy_acis", size),
ro(
"UID",
"bdy_uid",
if self.uid.is_empty() {
"(none)".to_string()
} else {
self.uid.clone()
},
),
ro(
"Silhouettes",
"bdy_silhouettes",
self.silhouettes.len().to_string(),
),
],
}
}
fn apply_geom_prop(&mut self, _field: &str, _value: &str) {}
}
// ── Accessors for the Solid3D / Region / Body trio ─────────────────────────
//
// These three entity types share a common subset of fields (ACIS data
// + point_of_reference + wires fallback). Code that needs to treat them
// uniformly (mesh tess dispatch, fallback wires, grip translate) used
// to repeat a three-arm `match entity` block at every callsite — the
// helpers below collapse those to a single call.
use crate::scene::mesh_model::MeshLodSet;
use crate::scene::solid3d_tess;
use acadrust::{types::Vector3, EntityType};
/// `point_of_reference` of an ACIS-backed volume entity, if applicable.
pub fn point_of_reference(e: &EntityType) -> Option<&Vector3> {
match e {
EntityType::Solid3D(s) => Some(&s.point_of_reference),
EntityType::Region(r) => Some(&r.point_of_reference),
EntityType::Body(b) => Some(&b.point_of_reference),
_ => None,
}
}
/// Pre-stored edge-wire fallback list (used when the SAT/SAB kernel
/// can't produce a mesh — drawings authored by SOLVIEW / 3DPLOT carry
/// these explicitly).
pub fn fallback_wires(e: &EntityType) -> Option<&[acadrust::entities::Wire]> {
match e {
EntityType::Solid3D(s) => Some(&s.wires),
EntityType::Region(r) => Some(&r.wires),
EntityType::Body(b) => Some(&b.wires),
EntityType::Surface(s) => Some(&s.wires),
_ => None,
}
}
/// Run the appropriate `solid3d_tess::tessellate_*` for the entity,
/// returning `None` for non-volume entities or when the kernel fails.
pub fn tessellate_volume(e: &EntityType, color: [f32; 4], facet_res: f64) -> Option<MeshLodSet> {
match e {
EntityType::Solid3D(s) => solid3d_tess::tessellate_solid3d(s, color, facet_res),
EntityType::Region(r) => solid3d_tess::tessellate_region(r, color, facet_res),
EntityType::Body(b) => solid3d_tess::tessellate_body(b, color, facet_res),
EntityType::Surface(s) => solid3d_tess::tessellate_surface(s, color, facet_res),
_ => None,
}
}