cad-editor/src/entities/solid.rs

219 lines
7.9 KiB
Rust
Raw Normal View History

// SOLID entity — 2D filled quadrilateral (or triangle when p3 == p4).
//
// Wireframe: the 4 perimeter edges as TruckObject::Lines.
// Filled: two triangles on `fill_tris`, preserving the entity's full WCS
// plane both at top level and through block expansion. The scene
// keeps a separate 2-D HatchModel only for plot projection; screen
// rendering filters that flattened copy out.
// Grips: 4 corner grip points.
use acadrust::entities::Solid;
use crate::command::EntityTransform;
use crate::entities::common::{edit_prop as edit, ro_prop as ro, square_grip};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection};
use crate::scene::model::wire_model::SnapHint;
fn dvec3(v: &acadrust::types::Vector3) -> glam::DVec3 {
glam::DVec3::new(v.x, v.y, v.z)
}
pub(crate) fn wcs_corners(solid: &Solid) -> [[f64; 3]; 4] {
let n = (solid.normal.x, solid.normal.y, solid.normal.z);
let w = |v: &acadrust::types::Vector3| {
let (x, y, z) = crate::scene::view::transform::ocs_point_to_wcs((v.x, v.y, v.z), n);
[x, y, z]
};
[
w(&solid.first_corner),
w(&solid.second_corner),
w(&solid.third_corner),
w(&solid.fourth_corner),
]
}
/// Return a non-self-intersecting perimeter for either conventional DXF SOLID
/// Z-order or older/perimeter-ordered data. Prefer DXF order when both are
/// valid, but recover legacy solids whose 1-2-4-3 walk forms a bow-tie.
pub(crate) fn perimeter_indices(corners: &[[f64; 3]; 4]) -> [usize; 4] {
let p = |index: usize| glam::DVec3::from_array(corners[index]);
let edge = p(1) - p(0);
let mut normal = edge.cross(p(2) - p(0));
if normal.length_squared() < 1.0e-20 {
normal = edge.cross(p(3) - p(0));
}
if normal.length_squared() < 1.0e-20 {
return [0, 1, 3, 2];
}
let orient = |a: usize, b: usize, c: usize| {
(p(b) - p(a)).cross(p(c) - p(a)).dot(normal)
};
let segments_cross = |a: usize, b: usize, c: usize, d: usize| {
let ab_c = orient(a, b, c);
let ab_d = orient(a, b, d);
let cd_a = orient(c, d, a);
let cd_b = orient(c, d, b);
((ab_c > 0.0 && ab_d < 0.0) || (ab_c < 0.0 && ab_d > 0.0))
&& ((cd_a > 0.0 && cd_b < 0.0) || (cd_a < 0.0 && cd_b > 0.0))
};
let order_crosses = |order: [usize; 4]| {
segments_cross(order[0], order[1], order[2], order[3])
|| segments_cross(order[1], order[2], order[3], order[0])
};
let dxf = [0, 1, 3, 2];
let perimeter = [0, 1, 2, 3];
if order_crosses(dxf) && !order_crosses(perimeter) {
perimeter
} else {
dxf
}
}
impl TruckConvertible for Solid {
fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
// SOLID corners are OCS. Map them to WCS, then resolve either the DXF
// Z-order or legacy perimeter order before building edges and fill.
let corners = wcs_corners(self);
let order = perimeter_indices(&corners);
let [p0, p1, p2, p3] = order.map(|index| corners[index]);
let pts = vec![
2026-05-12 10:36:15 +03:00
p0,
p1,
[f64::NAN; 3],
2026-05-12 10:36:15 +03:00
p1,
p2,
[f64::NAN; 3],
2026-05-12 10:36:15 +03:00
p2,
p3,
[f64::NAN; 3],
p3,
2026-05-12 10:36:15 +03:00
p0,
];
let dvp = |p: [f64; 3]| glam::DVec3::from_array(p);
let snap = corners
.iter()
.copied()
.map(|point| (dvp(point), SnapHint::Node))
.collect();
// Fill the resolved perimeter as two triangles. For a triangle the last
// two points coincide and the second triangle degenerates harmlessly.
let fill_tris = vec![p0, p1, p2, p0, p2, p3];
Some(TruckEntity {
fix(pick): hit-test lineweight width and thickness walls Selection tested a flat 8 px radius around each wire's centreline and nothing else, so two things the user can see were not pickable. A wire renders as a band `line_weight_px` wide, so pick now widens to that rendered half-width via `pick_tolerance_px`, mirroring the wire shader's `select(0.5, half_width, lwdisplay_enable)`. Behaviour is unchanged for every standard weight (the widest, 2.11 mm, renders 7.97 px half-width — just under the 8 px threshold); this keeps the two sides from drifting apart if the display boost in `lineweight_to_px` ever changes. Entities extruded by a DXF thickness draw their wall as four edges with nothing in between, so the interior was a hole the cursor fell through. WireModel gains `pick_tris`: triangles hit-testing treats as solid and the renderer never uploads. Kept apart from `fill_tris` because that channel reaches the GPU, and a wall that rendered shaded would change how every thickness drawing looks. Ranked below `fill_tris` — those are drawn, these are not, so where they overlap the drawn face is what the user means. Walls are dropped when a wire is projected into a floating viewport: `points` are reprojected and clipped into paper coords there, so cloned model-space triangles would hit-test at a model-scale offset. Extruded entities stay selectable by their edges, which do get projected. The wall loop runs on every hover that misses everything else, so it rejects on the wire's AABB first — an extruded circle is ~128 triangles and a drawing full of thickness would otherwise project every wall on each mouse move. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 14:58:55 +03:00
pick_tris: Vec::new(),
object: TruckObject::Lines(pts),
snap_pts: snap,
tangent_geoms: vec![],
key_vertices: corners.to_vec(),
fill_tris,
})
}
}
impl Grippable for Solid {
fn grips(&self) -> Vec<GripDef> {
vec![
square_grip(0, dvec3(&self.first_corner)),
square_grip(1, dvec3(&self.second_corner)),
square_grip(2, dvec3(&self.third_corner)),
square_grip(3, dvec3(&self.fourth_corner)),
]
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
let corner = match grip_id {
0 => &mut self.first_corner,
1 => &mut self.second_corner,
2 => &mut self.third_corner,
3 => &mut self.fourth_corner,
_ => return,
};
match apply {
GripApply::Translate(d) => {
corner.x += d.x as f64;
corner.y += d.y as f64;
corner.z += d.z as f64;
}
GripApply::Absolute(p) => {
corner.x = p.x as f64;
corner.y = p.y as f64;
corner.z = p.z as f64;
}
}
}
}
impl PropertyEditable for Solid {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
// Elevation is the OCS Z shared by the planar corners (no dedicated
// field on the entity); reported from the first corner's Z.
let elevation = self.first_corner.z;
vec![PropSection {
title: "Geometry".into(),
props: vec![
edit("Point 1 X", "sl_p1x", self.first_corner.x),
edit("Point 1 Y", "sl_p1y", self.first_corner.y),
edit("Point 1 Z", "sl_p1z", self.first_corner.z),
edit("Point 2 X", "sl_p2x", self.second_corner.x),
edit("Point 2 Y", "sl_p2y", self.second_corner.y),
edit("Point 2 Z", "sl_p2z", self.second_corner.z),
edit("Point 3 X", "sl_p3x", self.third_corner.x),
edit("Point 3 Y", "sl_p3y", self.third_corner.y),
edit("Point 3 Z", "sl_p3z", self.third_corner.z),
edit("Point 4 X", "sl_p4x", self.fourth_corner.x),
edit("Point 4 Y", "sl_p4y", self.fourth_corner.y),
edit("Point 4 Z", "sl_p4z", self.fourth_corner.z),
ro("Elevation", "sl_elev", format!("{:.4}", elevation)),
],
}]
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
2026-05-12 10:36:15 +03:00
let Ok(v) = value.trim().parse::<f64>() else {
return;
};
match field {
"sl_p1x" => self.first_corner.x = v,
"sl_p1y" => self.first_corner.y = v,
"sl_p1z" => self.first_corner.z = v,
"sl_p2x" => self.second_corner.x = v,
"sl_p2y" => self.second_corner.y = v,
"sl_p2z" => self.second_corner.z = v,
"sl_p3x" => self.third_corner.x = v,
"sl_p3y" => self.third_corner.y = v,
"sl_p3z" => self.third_corner.z = v,
"sl_p4x" => self.fourth_corner.x = v,
"sl_p4y" => self.fourth_corner.y = v,
"sl_p4z" => self.fourth_corner.z = v,
_ => {}
}
}
}
impl Transformable for Solid {
fn apply_transform(&mut self, t: &EntityTransform) {
crate::scene::view::transform::apply_standard_entity_transform(
self,
t,
|entity, p1, p2| {
for corner in [
&mut entity.first_corner,
&mut entity.second_corner,
&mut entity.third_corner,
&mut entity.fourth_corner,
] {
crate::scene::view::transform::reflect_xy_point(
&mut corner.x,
&mut corner.y,
p1,
p2,
);
}
},
);
}
}