133 lines
4.9 KiB
Rust
133 lines
4.9 KiB
Rust
|
|
// Helix entity (AcDbHelix): a spline curve plus its generating parameters.
|
|||
|
|
//
|
|||
|
|
// A loaded helix carries a fully evaluated `spline` (the NURBS the file
|
|||
|
|
// stored) alongside the parameters that generated it (base point, axis,
|
|||
|
|
// radius, turns, turn height, twist, constraint). We render and grip the
|
|||
|
|
// entity through its embedded spline, and expose the generating parameters
|
|||
|
|
// as the Geometry property group.
|
|||
|
|
|
|||
|
|
use acadrust::entities::{Helix, HelixConstraint};
|
|||
|
|
|
|||
|
|
use crate::command::EntityTransform;
|
|||
|
|
use crate::entities::common::ro_prop as ro;
|
|||
|
|
use crate::entities::traits::{Grippable, Transformable, TruckConvertible};
|
|||
|
|
use crate::scene::convert::acad_to_truck::TruckEntity;
|
|||
|
|
use crate::scene::model::object::{GripApply, GripDef, PropSection};
|
|||
|
|
|
|||
|
|
/// Perpendicular distance from `p` to the helix axis (line through
|
|||
|
|
/// `axis_base_point` along `axis_vector`). Used to recover the top radius
|
|||
|
|
/// from the last defining point of the spline.
|
|||
|
|
fn radius_from_axis(helix: &Helix, p: &acadrust::types::Vector3) -> Option<f64> {
|
|||
|
|
let base = &helix.axis_base_point;
|
|||
|
|
let axis = helix.axis_vector.normalize();
|
|||
|
|
// A zero axis vector cannot define a line.
|
|||
|
|
if axis.length() < 1e-9 {
|
|||
|
|
return None;
|
|||
|
|
}
|
|||
|
|
let vx = p.x - base.x;
|
|||
|
|
let vy = p.y - base.y;
|
|||
|
|
let vz = p.z - base.z;
|
|||
|
|
let proj = vx * axis.x + vy * axis.y + vz * axis.z;
|
|||
|
|
let px = vx - proj * axis.x;
|
|||
|
|
let py = vy - proj * axis.y;
|
|||
|
|
let pz = vz - proj * axis.z;
|
|||
|
|
Some((px * px + py * py + pz * pz).sqrt())
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
fn grips(helix: &Helix) -> Vec<GripDef> {
|
|||
|
|
Grippable::grips(&helix.spline)
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
fn properties(helix: &Helix) -> Vec<PropSection> {
|
|||
|
|
let bp = &helix.axis_base_point;
|
|||
|
|
let turns = helix.turns;
|
|||
|
|
let turn_height = helix.turn_height;
|
|||
|
|
// Overall height is turns × per-turn rise.
|
|||
|
|
let height = turns * turn_height;
|
|||
|
|
let base_radius = helix.radius;
|
|||
|
|
// Top radius: the axial distance of the last defining point. For a
|
|||
|
|
// cylindrical helix this equals the base radius.
|
|||
|
|
let top_radius = helix
|
|||
|
|
.spline
|
|||
|
|
.control_points
|
|||
|
|
.last()
|
|||
|
|
.or_else(|| helix.spline.fit_points.last())
|
|||
|
|
.and_then(|p| radius_from_axis(helix, p))
|
|||
|
|
.unwrap_or(base_radius);
|
|||
|
|
// Turn slope: rise angle of a single turn against the base circumference.
|
|||
|
|
let turn_slope = if base_radius.abs() > 1e-9 {
|
|||
|
|
(turn_height / (std::f64::consts::TAU * base_radius))
|
|||
|
|
.atan()
|
|||
|
|
.to_degrees()
|
|||
|
|
} else {
|
|||
|
|
0.0
|
|||
|
|
};
|
|||
|
|
let twist = if helix.handedness { "CW" } else { "CCW" };
|
|||
|
|
let constrain = match helix.constraint {
|
|||
|
|
HelixConstraint::TurnHeight => "Turn Height",
|
|||
|
|
HelixConstraint::Turns => "Turns",
|
|||
|
|
HelixConstraint::Height => "Height",
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
vec![PropSection {
|
|||
|
|
title: "Geometry".into(),
|
|||
|
|
props: vec![
|
|||
|
|
ro("Base point X", "base_x", format!("{:.4}", bp.x)),
|
|||
|
|
ro("Base point Y", "base_y", format!("{:.4}", bp.y)),
|
|||
|
|
ro("Base point Z", "base_z", format!("{:.4}", bp.z)),
|
|||
|
|
ro("Number of turns", "num_turns", format!("{turns:.4}")),
|
|||
|
|
ro("Turn height", "turn_height", format!("{turn_height:.4}")),
|
|||
|
|
ro("Turns", "turns", format!("{turns:.4}")),
|
|||
|
|
ro("Height", "height", format!("{height:.4}")),
|
|||
|
|
ro("Base radius", "base_radius", format!("{base_radius:.4}")),
|
|||
|
|
ro("Top radius", "top_radius", format!("{top_radius:.4}")),
|
|||
|
|
ro("Turn slope", "turn_slope", format!("{turn_slope:.4}")),
|
|||
|
|
ro("Twist", "twist", twist),
|
|||
|
|
ro("Constrain", "constrain", constrain),
|
|||
|
|
],
|
|||
|
|
}]
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// Helix geometry is derived from the stored spline; the generating
|
|||
|
|
/// parameters are read-only (editing one would require regenerating the
|
|||
|
|
/// spline, which the loaded entity does not carry a recipe for).
|
|||
|
|
fn apply_geom_prop(_helix: &mut Helix, _field: &str, _value: &str) {}
|
|||
|
|
|
|||
|
|
fn apply_grip(helix: &mut Helix, grip_id: usize, apply: GripApply) {
|
|||
|
|
Grippable::apply_grip(&mut helix.spline, grip_id, apply);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
fn apply_transform(helix: &mut Helix, t: &EntityTransform) {
|
|||
|
|
// Move the visible curve, then keep the generating points in step.
|
|||
|
|
Transformable::apply_transform(&mut helix.spline, t);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
impl TruckConvertible for Helix {
|
|||
|
|
fn to_truck(&self, document: &acadrust::CadDocument) -> Option<TruckEntity> {
|
|||
|
|
self.spline.to_truck(document)
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
impl Grippable for Helix {
|
|||
|
|
fn grips(&self) -> Vec<GripDef> {
|
|||
|
|
grips(self)
|
|||
|
|
}
|
|||
|
|
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
|
|||
|
|
apply_grip(self, grip_id, apply);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
impl crate::entities::traits::PropertyEditable for Helix {
|
|||
|
|
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
|
|||
|
|
properties(self)
|
|||
|
|
}
|
|||
|
|
fn apply_geom_prop(&mut self, field: &str, value: &str) {
|
|||
|
|
apply_geom_prop(self, field, value);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
impl Transformable for Helix {
|
|||
|
|
fn apply_transform(&mut self, t: &EntityTransform) {
|
|||
|
|
apply_transform(self, t);
|
|||
|
|
}
|
|||
|
|
}
|