chore(release): drop flatpak, add macOS .dmg, hide Windows console
- .github/workflows/release.yml: remove the build-flatpak job; matrix-
add macOS (arm64 + x86_64) that builds H7CAD.app by hand, renders
.icns from assets/logo.svg via librsvg + iconutil, and packages a
UDZO .dmg. AppImage path updated to packaging/H7CAD.desktop.
- packaging/H7CAD.desktop: moved out of flatpak/ so the AppImage job
doesn't depend on a Flatpak layout.
- packaging/Info.plist: macOS bundle template; __VERSION__ swapped
for the release tag at build time.
- flatpak/: deleted (manifests, metainfo, desktop, builder cache).
- src/main.rs: `#![cfg_attr(all(windows, not(debug_assertions)),
windows_subsystem = "windows")]` so the Windows GUI binary no
longer spawns a console window alongside it (debug builds keep
the console for log output).
- README: add macOS install section, document Gatekeeper / SmartScreen
on first launch since the binaries are unsigned.
Bump to 0.3.5.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-20 21:13:02 +03:00
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleDisplayName</key>
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2026-05-23 17:16:15 +03:00
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<string>Open CAD Studio</string>
|
chore(release): drop flatpak, add macOS .dmg, hide Windows console
- .github/workflows/release.yml: remove the build-flatpak job; matrix-
add macOS (arm64 + x86_64) that builds H7CAD.app by hand, renders
.icns from assets/logo.svg via librsvg + iconutil, and packages a
UDZO .dmg. AppImage path updated to packaging/H7CAD.desktop.
- packaging/H7CAD.desktop: moved out of flatpak/ so the AppImage job
doesn't depend on a Flatpak layout.
- packaging/Info.plist: macOS bundle template; __VERSION__ swapped
for the release tag at build time.
- flatpak/: deleted (manifests, metainfo, desktop, builder cache).
- src/main.rs: `#![cfg_attr(all(windows, not(debug_assertions)),
windows_subsystem = "windows")]` so the Windows GUI binary no
longer spawns a console window alongside it (debug builds keep
the console for log output).
- README: add macOS install section, document Gatekeeper / SmartScreen
on first launch since the binaries are unsigned.
Bump to 0.3.5.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-20 21:13:02 +03:00
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<key>CFBundleExecutable</key>
|
2026-05-23 17:16:15 +03:00
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<string>OpenCADStudio</string>
|
chore(release): drop flatpak, add macOS .dmg, hide Windows console
- .github/workflows/release.yml: remove the build-flatpak job; matrix-
add macOS (arm64 + x86_64) that builds H7CAD.app by hand, renders
.icns from assets/logo.svg via librsvg + iconutil, and packages a
UDZO .dmg. AppImage path updated to packaging/H7CAD.desktop.
- packaging/H7CAD.desktop: moved out of flatpak/ so the AppImage job
doesn't depend on a Flatpak layout.
- packaging/Info.plist: macOS bundle template; __VERSION__ swapped
for the release tag at build time.
- flatpak/: deleted (manifests, metainfo, desktop, builder cache).
- src/main.rs: `#![cfg_attr(all(windows, not(debug_assertions)),
windows_subsystem = "windows")]` so the Windows GUI binary no
longer spawns a console window alongside it (debug builds keep
the console for log output).
- README: add macOS install section, document Gatekeeper / SmartScreen
on first launch since the binaries are unsigned.
Bump to 0.3.5.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-20 21:13:02 +03:00
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<key>CFBundleIconFile</key>
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<string>AppIcon</string>
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<key>CFBundleIdentifier</key>
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2026-05-23 17:16:15 +03:00
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<string>io.github.HakanSeven12.OpenCadStudio</string>
|
chore(release): drop flatpak, add macOS .dmg, hide Windows console
- .github/workflows/release.yml: remove the build-flatpak job; matrix-
add macOS (arm64 + x86_64) that builds H7CAD.app by hand, renders
.icns from assets/logo.svg via librsvg + iconutil, and packages a
UDZO .dmg. AppImage path updated to packaging/H7CAD.desktop.
- packaging/H7CAD.desktop: moved out of flatpak/ so the AppImage job
doesn't depend on a Flatpak layout.
- packaging/Info.plist: macOS bundle template; __VERSION__ swapped
for the release tag at build time.
- flatpak/: deleted (manifests, metainfo, desktop, builder cache).
- src/main.rs: `#![cfg_attr(all(windows, not(debug_assertions)),
windows_subsystem = "windows")]` so the Windows GUI binary no
longer spawns a console window alongside it (debug builds keep
the console for log output).
- README: add macOS install section, document Gatekeeper / SmartScreen
on first launch since the binaries are unsigned.
Bump to 0.3.5.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-20 21:13:02 +03:00
|
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
|
2026-05-23 17:16:15 +03:00
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|
<string>Open CAD Studio</string>
|
chore(release): drop flatpak, add macOS .dmg, hide Windows console
- .github/workflows/release.yml: remove the build-flatpak job; matrix-
add macOS (arm64 + x86_64) that builds H7CAD.app by hand, renders
.icns from assets/logo.svg via librsvg + iconutil, and packages a
UDZO .dmg. AppImage path updated to packaging/H7CAD.desktop.
- packaging/H7CAD.desktop: moved out of flatpak/ so the AppImage job
doesn't depend on a Flatpak layout.
- packaging/Info.plist: macOS bundle template; __VERSION__ swapped
for the release tag at build time.
- flatpak/: deleted (manifests, metainfo, desktop, builder cache).
- src/main.rs: `#![cfg_attr(all(windows, not(debug_assertions)),
windows_subsystem = "windows")]` so the Windows GUI binary no
longer spawns a console window alongside it (debug builds keep
the console for log output).
- README: add macOS install section, document Gatekeeper / SmartScreen
on first launch since the binaries are unsigned.
Bump to 0.3.5.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-20 21:13:02 +03:00
|
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>__VERSION__</string>
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<key>CFBundleVersion</key>
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<string>__VERSION__</string>
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<key>LSMinimumSystemVersion</key>
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<string>11.0</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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<key>NSHumanReadableCopyright</key>
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<string>© Hakan Seven</string>
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<key>CFBundleDocumentTypes</key>
|
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<array>
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<dict>
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<key>CFBundleTypeName</key>
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<string>AutoCAD Drawing</string>
|
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
|
2026-07-11 01:27:17 +03:00
|
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<key>CFBundleTypeIconFile</key>
|
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|
<string>DWG</string>
|
chore(release): drop flatpak, add macOS .dmg, hide Windows console
- .github/workflows/release.yml: remove the build-flatpak job; matrix-
add macOS (arm64 + x86_64) that builds H7CAD.app by hand, renders
.icns from assets/logo.svg via librsvg + iconutil, and packages a
UDZO .dmg. AppImage path updated to packaging/H7CAD.desktop.
- packaging/H7CAD.desktop: moved out of flatpak/ so the AppImage job
doesn't depend on a Flatpak layout.
- packaging/Info.plist: macOS bundle template; __VERSION__ swapped
for the release tag at build time.
- flatpak/: deleted (manifests, metainfo, desktop, builder cache).
- src/main.rs: `#![cfg_attr(all(windows, not(debug_assertions)),
windows_subsystem = "windows")]` so the Windows GUI binary no
longer spawns a console window alongside it (debug builds keep
the console for log output).
- README: add macOS install section, document Gatekeeper / SmartScreen
on first launch since the binaries are unsigned.
Bump to 0.3.5.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-20 21:13:02 +03:00
|
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<key>LSItemContentTypes</key>
|
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<array>
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<string>com.autodesk.dwg</string>
|
2026-07-16 21:32:20 -07:00
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<!-- AutoCAD exports its own DWG UTI; when it is installed,
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.dwg files bind to this identifier instead, so claim it
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too or OCS never appears under "Open with". -->
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<string>com.autodesk.autocad.dwg</string>
|
chore(release): drop flatpak, add macOS .dmg, hide Windows console
- .github/workflows/release.yml: remove the build-flatpak job; matrix-
add macOS (arm64 + x86_64) that builds H7CAD.app by hand, renders
.icns from assets/logo.svg via librsvg + iconutil, and packages a
UDZO .dmg. AppImage path updated to packaging/H7CAD.desktop.
- packaging/H7CAD.desktop: moved out of flatpak/ so the AppImage job
doesn't depend on a Flatpak layout.
- packaging/Info.plist: macOS bundle template; __VERSION__ swapped
for the release tag at build time.
- flatpak/: deleted (manifests, metainfo, desktop, builder cache).
- src/main.rs: `#![cfg_attr(all(windows, not(debug_assertions)),
windows_subsystem = "windows")]` so the Windows GUI binary no
longer spawns a console window alongside it (debug builds keep
the console for log output).
- README: add macOS install section, document Gatekeeper / SmartScreen
on first launch since the binaries are unsigned.
Bump to 0.3.5.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-20 21:13:02 +03:00
|
|
|
</array>
|
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|
|
|
<key>LSHandlerRank</key>
|
|
|
|
|
<string>Alternate</string>
|
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|
|
</dict>
|
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|
<dict>
|
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|
|
<key>CFBundleTypeName</key>
|
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|
<string>AutoCAD DXF</string>
|
|
|
|
|
<key>CFBundleTypeRole</key>
|
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<string>Editor</string>
|
2026-07-11 01:27:17 +03:00
|
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|
<key>CFBundleTypeIconFile</key>
|
|
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|
|
<string>DXF</string>
|
chore(release): drop flatpak, add macOS .dmg, hide Windows console
- .github/workflows/release.yml: remove the build-flatpak job; matrix-
add macOS (arm64 + x86_64) that builds H7CAD.app by hand, renders
.icns from assets/logo.svg via librsvg + iconutil, and packages a
UDZO .dmg. AppImage path updated to packaging/H7CAD.desktop.
- packaging/H7CAD.desktop: moved out of flatpak/ so the AppImage job
doesn't depend on a Flatpak layout.
- packaging/Info.plist: macOS bundle template; __VERSION__ swapped
for the release tag at build time.
- flatpak/: deleted (manifests, metainfo, desktop, builder cache).
- src/main.rs: `#![cfg_attr(all(windows, not(debug_assertions)),
windows_subsystem = "windows")]` so the Windows GUI binary no
longer spawns a console window alongside it (debug builds keep
the console for log output).
- README: add macOS install section, document Gatekeeper / SmartScreen
on first launch since the binaries are unsigned.
Bump to 0.3.5.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-20 21:13:02 +03:00
|
|
|
<key>LSItemContentTypes</key>
|
|
|
|
|
<array>
|
|
|
|
|
<string>com.autodesk.dxf</string>
|
2026-07-16 21:32:20 -07:00
|
|
|
<string>com.autodesk.autocad.dxf</string>
|
chore(release): drop flatpak, add macOS .dmg, hide Windows console
- .github/workflows/release.yml: remove the build-flatpak job; matrix-
add macOS (arm64 + x86_64) that builds H7CAD.app by hand, renders
.icns from assets/logo.svg via librsvg + iconutil, and packages a
UDZO .dmg. AppImage path updated to packaging/H7CAD.desktop.
- packaging/H7CAD.desktop: moved out of flatpak/ so the AppImage job
doesn't depend on a Flatpak layout.
- packaging/Info.plist: macOS bundle template; __VERSION__ swapped
for the release tag at build time.
- flatpak/: deleted (manifests, metainfo, desktop, builder cache).
- src/main.rs: `#![cfg_attr(all(windows, not(debug_assertions)),
windows_subsystem = "windows")]` so the Windows GUI binary no
longer spawns a console window alongside it (debug builds keep
the console for log output).
- README: add macOS install section, document Gatekeeper / SmartScreen
on first launch since the binaries are unsigned.
Bump to 0.3.5.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-20 21:13:02 +03:00
|
|
|
</array>
|
|
|
|
|
<key>LSHandlerRank</key>
|
|
|
|
|
<string>Alternate</string>
|
|
|
|
|
</dict>
|
|
|
|
|
</array>
|
2026-07-16 21:32:20 -07:00
|
|
|
<!-- Declare (import) the DWG/DXF UTIs we claim above. Without a
|
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|
|
|
declaration Launch Services cannot map the .dwg/.dxf filename
|
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|
|
|
extensions to these identifiers on systems where no other CAD app
|
|
|
|
|
declares them, so "Open with", default-handler binding and the
|
|
|
|
|
QuickLook thumbnail extension all silently fail (#365). An *import*
|
|
|
|
|
declaration defers to any app that *exports* the same UTI. -->
|
|
|
|
|
<key>UTImportedTypeDeclarations</key>
|
|
|
|
|
<array>
|
|
|
|
|
<dict>
|
|
|
|
|
<key>UTTypeIdentifier</key>
|
|
|
|
|
<string>com.autodesk.dwg</string>
|
|
|
|
|
<key>UTTypeDescription</key>
|
|
|
|
|
<string>AutoCAD Drawing</string>
|
|
|
|
|
<key>UTTypeConformsTo</key>
|
|
|
|
|
<array>
|
|
|
|
|
<string>public.data</string>
|
|
|
|
|
</array>
|
|
|
|
|
<key>UTTypeTagSpecification</key>
|
|
|
|
|
<dict>
|
|
|
|
|
<key>public.filename-extension</key>
|
|
|
|
|
<array>
|
|
|
|
|
<string>dwg</string>
|
|
|
|
|
</array>
|
|
|
|
|
<key>public.mime-type</key>
|
|
|
|
|
<array>
|
|
|
|
|
<string>image/vnd.dwg</string>
|
|
|
|
|
</array>
|
|
|
|
|
</dict>
|
|
|
|
|
</dict>
|
|
|
|
|
<dict>
|
|
|
|
|
<key>UTTypeIdentifier</key>
|
|
|
|
|
<string>com.autodesk.dxf</string>
|
|
|
|
|
<key>UTTypeDescription</key>
|
|
|
|
|
<string>AutoCAD DXF</string>
|
|
|
|
|
<key>UTTypeConformsTo</key>
|
|
|
|
|
<array>
|
|
|
|
|
<string>public.data</string>
|
|
|
|
|
</array>
|
|
|
|
|
<key>UTTypeTagSpecification</key>
|
|
|
|
|
<dict>
|
|
|
|
|
<key>public.filename-extension</key>
|
|
|
|
|
<array>
|
|
|
|
|
<string>dxf</string>
|
|
|
|
|
</array>
|
|
|
|
|
<key>public.mime-type</key>
|
|
|
|
|
<array>
|
|
|
|
|
<string>image/vnd.dxf</string>
|
|
|
|
|
</array>
|
|
|
|
|
</dict>
|
|
|
|
|
</dict>
|
|
|
|
|
</array>
|
chore(release): drop flatpak, add macOS .dmg, hide Windows console
- .github/workflows/release.yml: remove the build-flatpak job; matrix-
add macOS (arm64 + x86_64) that builds H7CAD.app by hand, renders
.icns from assets/logo.svg via librsvg + iconutil, and packages a
UDZO .dmg. AppImage path updated to packaging/H7CAD.desktop.
- packaging/H7CAD.desktop: moved out of flatpak/ so the AppImage job
doesn't depend on a Flatpak layout.
- packaging/Info.plist: macOS bundle template; __VERSION__ swapped
for the release tag at build time.
- flatpak/: deleted (manifests, metainfo, desktop, builder cache).
- src/main.rs: `#![cfg_attr(all(windows, not(debug_assertions)),
windows_subsystem = "windows")]` so the Windows GUI binary no
longer spawns a console window alongside it (debug builds keep
the console for log output).
- README: add macOS install section, document Gatekeeper / SmartScreen
on first launch since the binaries are unsigned.
Bump to 0.3.5.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-20 21:13:02 +03:00
|
|
|
</dict>
|
|
|
|
|
</plist>
|