cad-editor/src/modules/home/modify/trim.rs

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2026-03-22 14:56:27 +03:00
// Trim / Extend — ribbon definitions + full command implementations.
//
// TRIM (TR): Click the segment you want to remove. The command finds all
// intersections of that entity with every other entity and trims
// out the clicked interval. Stays active — click more segments,
// press Enter to finish.
//
// EXTEND (EX): Click near one end of an entity. The command extends that
// endpoint to the nearest intersecting boundary. Stays active.
use std::f64::consts::TAU;
use acadrust::entities::{Arc as ArcEnt, Line as LineEnt, Ray as RayEnt, XLine as XLineEnt};
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use acadrust::types::Vector3;
use acadrust::{EntityType, Handle};
use glam::Vec3;
use crate::command::{CadCommand, CmdResult};
use crate::modules::IconKind;
use crate::scene::wire_model::WireModel;
// ── Dropdown constants ─────────────────────────────────────────────────────
pub const DROPDOWN_ID: &str = "trim_extend";
pub const ICON: IconKind = IconKind::Svg(include_bytes!("../../../../assets/icons/trim.svg"));
pub const DROPDOWN_ITEMS: &[(&str, &str, IconKind)] = &[
(
"TRIM",
"Trim",
IconKind::Svg(include_bytes!("../../../../assets/icons/trim.svg")),
),
(
"EXTEND",
"Extend",
IconKind::Svg(include_bytes!("../../../../assets/icons/extend.svg")),
),
];
// ══════════════════════════════════════════════════════════════════════════
// Geometry helpers
// ══════════════════════════════════════════════════════════════════════════
/// Normalize angle to [0, 2π).
fn norm(a: f64) -> f64 {
((a % TAU) + TAU) % TAU
}
/// Is angle `a` within the arc from `s` to `e` (CCW, radians)?
fn in_arc(a: f64, s: f64, e: f64) -> bool {
let (a, s, e) = (norm(a), norm(s), norm(e));
if (e - s).abs() < 1e-9 || (e - s - TAU).abs() < 1e-9 {
return true;
}
if s <= e {
a >= s - 1e-9 && a <= e + 1e-9
} else {
a >= s - 1e-9 || a <= e + 1e-9
}
}
/// Parametric t ∈ [0,1] on arc (a0→a1 CCW) for angle `a`.
fn arc_t(a: f64, a0: f64, a1: f64) -> f64 {
let span = {
let s = norm(a1) - norm(a0);
if s <= 0.0 {
s + TAU
} else {
s
}
};
let da = {
let d = norm(a) - norm(a0);
if d < 0.0 {
d + TAU
} else {
d
}
};
(da / span).clamp(0.0, 1.0)
}
/// Intersect infinite lines (p+t·d) and (q+u·e). Returns (t, u).
fn ll(
px: f64,
py: f64,
dx: f64,
dy: f64,
qx: f64,
qy: f64,
ex: f64,
ey: f64,
) -> Option<(f64, f64)> {
let det = dx * ey - dy * ex;
if det.abs() < 1e-10 {
return None;
}
let t = ((qx - px) * ey - (qy - py) * ex) / det;
let u = ((qx - px) * dy - (qy - py) * dx) / det;
Some((t, u))
}
/// Intersect infinite line (p+t·d) with circle (cx,cy,r). Returns t values.
fn lc(px: f64, py: f64, dx: f64, dy: f64, cx: f64, cy: f64, r: f64) -> Vec<f64> {
let fx = px - cx;
let fy = py - cy;
let a = dx * dx + dy * dy;
let b = 2.0 * (fx * dx + fy * dy);
let c = fx * fx + fy * fy - r * r;
let disc = b * b - 4.0 * a * c;
if disc < 0.0 {
return vec![];
}
let sq = disc.sqrt();
if disc < 1e-14 {
vec![(-b) / (2.0 * a)]
} else {
vec![(-b - sq) / (2.0 * a), (-b + sq) / (2.0 * a)]
}
}
/// Circle-circle intersection: angles on circle 1 where they meet.
fn cc_angles(cx1: f64, cy1: f64, r1: f64, cx2: f64, cy2: f64, r2: f64) -> Vec<f64> {
let d = ((cx2 - cx1).powi(2) + (cy2 - cy1).powi(2)).sqrt();
if d < 1e-9 || d > r1 + r2 + 1e-9 || d < (r1 - r2).abs() - 1e-9 {
return vec![];
}
let a = (r1 * r1 - r2 * r2 + d * d) / (2.0 * d);
let h2 = r1 * r1 - a * a;
if h2 < 0.0 {
return vec![];
}
let h = h2.sqrt();
let mx = cx1 + a * (cx2 - cx1) / d;
let my = cy1 + a * (cy2 - cy1) / d;
let px = h * (cy2 - cy1) / d;
let py = -h * (cx2 - cx1) / d;
let a1 = ((my + py) - cy1).atan2((mx + px) - cx1);
let a2 = ((my - py) - cy1).atan2((mx - px) - cx1);
if h < 1e-9 {
vec![a1]
} else {
vec![a1, a2]
}
}
// ── Boundary geometry ─────────────────────────────────────────────────────
/// Virtual extent used to represent infinite ends of Ray / XLine.
const TRIM_EXTENT: f64 = 1_000_000.0;
/// If a trim interval endpoint is beyond this threshold it is treated as "infinite".
const INF_T: f64 = 0.9999;
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enum Geo {
Line {
handle: Handle,
p1: [f64; 2],
p2: [f64; 2],
},
Arc {
handle: Handle,
cx: f64,
cy: f64,
r: f64,
a0: f64,
a1: f64,
},
Circle {
handle: Handle,
cx: f64,
cy: f64,
r: f64,
},
/// Semi-infinite line from base in +direction.
Ray {
handle: Handle,
bx: f64,
by: f64,
dx: f64,
dy: f64,
},
/// Fully-infinite line through base along direction.
InfLine {
handle: Handle,
bx: f64,
by: f64,
dx: f64,
dy: f64,
},
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}
fn build_geos(entities: &[EntityType]) -> Vec<Geo> {
entities
.iter()
.filter_map(|e| {
let h = e.common().handle;
match e {
EntityType::Line(l) => Some(Geo::Line {
handle: h,
p1: [l.start.x, l.start.y],
p2: [l.end.x, l.end.y],
}),
EntityType::Arc(a) => Some(Geo::Arc {
handle: h,
cx: a.center.x,
cy: a.center.y,
r: a.radius,
a0: a.start_angle.to_radians(),
a1: a.end_angle.to_radians(),
}),
EntityType::Circle(c) => Some(Geo::Circle {
handle: h,
cx: c.center.x,
cy: c.center.y,
r: c.radius,
}),
EntityType::Ray(r) => Some(Geo::Ray {
handle: h,
bx: r.base_point.x,
by: r.base_point.y,
dx: r.direction.x,
dy: r.direction.y,
}),
EntityType::XLine(x) => Some(Geo::InfLine {
handle: h,
bx: x.base_point.x,
by: x.base_point.y,
dx: x.direction.x,
dy: x.direction.y,
}),
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_ => None,
}
})
.collect()
}
// ── Intersection helpers ──────────────────────────────────────────────────
/// Sorted, deduped t-params ∈ [0,1] where LINE segment (ax,ay)→(bx,by) intersects boundaries.
fn line_seg_ts(ax: f64, ay: f64, bx: f64, by: f64, target: Handle, geos: &[Geo]) -> Vec<f64> {
let (dx, dy) = (bx - ax, by - ay);
let mut ts = vec![];
for geo in geos {
match geo {
Geo::Line { handle, p1, p2 } => {
if *handle == target {
continue;
}
let (ex, ey) = (p2[0] - p1[0], p2[1] - p1[1]);
if let Some((t, u)) = ll(ax, ay, dx, dy, p1[0], p1[1], ex, ey) {
if (-1e-9..=1.0 + 1e-9).contains(&u) && (-1e-9..=1.0 + 1e-9).contains(&t) {
ts.push(t.clamp(0.0, 1.0));
}
}
}
Geo::Arc {
handle,
cx,
cy,
r,
a0,
a1,
} => {
if *handle == target {
continue;
}
for t in lc(ax, ay, dx, dy, *cx, *cy, *r) {
if !(-1e-9..=1.0 + 1e-9).contains(&t) {
continue;
}
let ix = ax + t * dx;
let iy = ay + t * dy;
if in_arc((iy - cy).atan2(ix - cx), *a0, *a1) {
ts.push(t.clamp(0.0, 1.0));
}
}
}
Geo::Circle { handle, cx, cy, r } => {
if *handle == target {
continue;
}
for t in lc(ax, ay, dx, dy, *cx, *cy, *r) {
if (-1e-9..=1.0 + 1e-9).contains(&t) {
ts.push(t.clamp(0.0, 1.0));
}
}
}
Geo::Ray { handle, bx: rbx, by: rby, dx: rdx, dy: rdy } => {
if *handle == target { continue; }
if let Some((t, u)) = ll(ax, ay, dx, dy, *rbx, *rby, *rdx, *rdy) {
// Ray: u >= 0 (semi-infinite)
if u >= -1e-9 && (-1e-9..=1.0 + 1e-9).contains(&t) {
ts.push(t.clamp(0.0, 1.0));
}
}
}
Geo::InfLine { handle, bx: ibx, by: iby, dx: idx, dy: idy } => {
if *handle == target { continue; }
if let Some((t, _u)) = ll(ax, ay, dx, dy, *ibx, *iby, *idx, *idy) {
// XLine: any u accepted
if (-1e-9..=1.0 + 1e-9).contains(&t) {
ts.push(t.clamp(0.0, 1.0));
}
}
}
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}
}
ts.sort_by(|a, b| a.partial_cmp(b).unwrap());
ts.dedup_by(|a, b| (*a - *b).abs() < 1e-6);
ts
}
/// Sorted, deduped t-params ∈ [0,1] where ARC (cx,cy,r,a0→a1) intersects boundaries.
fn arc_seg_ts(
cx: f64,
cy: f64,
r: f64,
a0: f64,
a1: f64,
target: Handle,
geos: &[Geo],
) -> Vec<f64> {
let mut ts = vec![];
for geo in geos {
let angles: Vec<f64> = match geo {
Geo::Line { handle, p1, p2 } => {
if *handle == target {
continue;
}
let (ldx, ldy) = (p2[0] - p1[0], p2[1] - p1[1]);
lc(p1[0], p1[1], ldx, ldy, cx, cy, r)
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.into_iter()
.filter(|&u| (-1e-9..=1.0 + 1e-9).contains(&u))
.map(|u| (p1[1] + u * ldy - cy).atan2(p1[0] + u * ldx - cx))
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.collect()
}
Geo::Arc {
handle,
cx: cx2,
cy: cy2,
r: r2,
a0: a02,
a1: a12,
} => {
if *handle == target {
continue;
}
cc_angles(cx, cy, r, *cx2, *cy2, *r2)
.into_iter()
.filter(|&a| in_arc(a, *a02, *a12))
.collect()
}
Geo::Circle {
handle,
cx: cx2,
cy: cy2,
r: r2,
} => {
if *handle == target {
continue;
}
cc_angles(cx, cy, r, *cx2, *cy2, *r2)
}
Geo::Ray { handle, bx: rbx, by: rby, dx: rdx, dy: rdy } => {
if *handle == target { continue; }
// Intersect arc circle with the Ray direction
lc(*rbx, *rby, *rdx, *rdy, cx, cy, r)
.into_iter()
.filter(|&u| u >= -1e-9) // Ray: u >= 0
.map(|u| (rby + u * rdy - cy).atan2(rbx + u * rdx - cx))
.collect()
}
Geo::InfLine { handle, bx: ibx, by: iby, dx: idx, dy: idy } => {
if *handle == target { continue; }
// XLine: any u accepted
lc(*ibx, *iby, *idx, *idy, cx, cy, r)
.into_iter()
.map(|u| (iby + u * idy - cy).atan2(ibx + u * idx - cx))
.collect()
}
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};
for a in angles {
if in_arc(a, a0, a1) {
ts.push(arc_t(a, a0, a1));
}
}
}
ts.sort_by(|a, b| a.partial_cmp(b).unwrap());
ts.dedup_by(|a, b| (*a - *b).abs() < 1e-6);
ts
}
// ── Trim helpers ──────────────────────────────────────────────────────────
/// Remove the t-interval containing `t_click` from sorted ts. Returns surviving pieces.
fn trim_intervals(ts: &[f64], t_click: f64) -> Vec<(f64, f64)> {
let mut bounds = vec![0.0f64];
bounds.extend_from_slice(ts);
bounds.push(1.0);
bounds.dedup_by(|a, b| (*a - *b).abs() < 1e-6);
let remove = bounds
.windows(2)
.position(|w| t_click >= w[0] - 1e-6 && t_click <= w[1] + 1e-6);
bounds
.windows(2)
.enumerate()
.filter(|(idx, _)| Some(*idx) != remove)
.filter(|(_, w)| (w[1] - w[0]) > 1e-6)
.map(|(_, w)| (w[0], w[1]))
.collect()
}
fn lerp2(p1: [f64; 2], p2: [f64; 2], t: f64) -> [f64; 2] {
[p1[0] + t * (p2[0] - p1[0]), p1[1] + t * (p2[1] - p1[1])]
}
/// Trim a Line entity. Returns the surviving line segments.
fn trim_line(orig: &LineEnt, ts: &[f64], t_click: f64) -> Vec<EntityType> {
let p1 = [orig.start.x, orig.start.y];
let p2 = [orig.end.x, orig.end.y];
let z = orig.start.z;
trim_intervals(ts, t_click)
.into_iter()
.filter_map(|(ta, tb)| {
let a = lerp2(p1, p2, ta);
let b = lerp2(p1, p2, tb);
if (b[0] - a[0]).hypot(b[1] - a[1]) < 1e-6 {
return None;
}
let mut l = orig.clone();
l.common.handle = Handle::NULL;
l.start = Vector3::new(a[0], a[1], z);
l.end = Vector3::new(b[0], b[1], z);
Some(EntityType::Line(l))
})
.collect()
}
/// Trim an Arc entity. Returns the surviving arc segments.
fn trim_arc(orig: &ArcEnt, ts: &[f64], t_click: f64) -> Vec<EntityType> {
let a0 = orig.start_angle.to_radians();
let a1 = orig.end_angle.to_radians();
let span = {
let s = norm(a1) - norm(a0);
if s <= 0.0 {
s + TAU
} else {
s
}
};
let angle_at = |t: f64| norm(a0) + span * t;
trim_intervals(ts, t_click)
.into_iter()
.filter_map(|(ta, tb)| {
if (tb - ta).abs() < 1e-6 {
return None;
}
let mut a = orig.clone();
a.common.handle = Handle::NULL;
a.start_angle = angle_at(ta).to_degrees();
a.end_angle = angle_at(tb).to_degrees();
Some(EntityType::Arc(a))
})
.collect()
}
// ── Extend helper ─────────────────────────────────────────────────────────
/// Extend a Line to the nearest boundary on the extended side.
/// t_click < 0.5 → extend start (look for t < 0); t_click ≥ 0.5 → extend end (t > 1).
fn extend_line(orig: &LineEnt, t_click: f64, geos: &[Geo]) -> Option<EntityType> {
let ax = orig.start.x;
let ay = orig.start.y;
let bx = orig.end.x;
let by = orig.end.y;
let (dx, dy) = (bx - ax, by - ay);
let target = orig.common.handle;
let extend_end = t_click >= 0.5;
let mut best_t = if extend_end {
f64::INFINITY
} else {
f64::NEG_INFINITY
};
for geo in geos {
match geo {
Geo::Line { handle, p1, p2 } => {
if *handle == target {
continue;
}
let (ex, ey) = (p2[0] - p1[0], p2[1] - p1[1]);
if let Some((t, u)) = ll(ax, ay, dx, dy, p1[0], p1[1], ex, ey) {
if !(-1e-9..=1.0 + 1e-9).contains(&u) {
continue;
}
if extend_end && t > 1.0 + 1e-6 && t < best_t {
best_t = t;
}
if !extend_end && t < -1e-6 && t > best_t {
best_t = t;
}
}
}
Geo::Arc {
handle,
cx,
cy,
r,
a0,
a1,
} => {
if *handle == target {
continue;
}
for t in lc(ax, ay, dx, dy, *cx, *cy, *r) {
let ix = ax + t * dx;
let iy = ay + t * dy;
if !in_arc((iy - cy).atan2(ix - cx), *a0, *a1) {
continue;
}
if extend_end && t > 1.0 + 1e-6 && t < best_t {
best_t = t;
}
if !extend_end && t < -1e-6 && t > best_t {
best_t = t;
}
}
}
Geo::Circle { handle, cx, cy, r } => {
if *handle == target {
continue;
}
for t in lc(ax, ay, dx, dy, *cx, *cy, *r) {
if extend_end && t > 1.0 + 1e-6 && t < best_t {
best_t = t;
}
if !extend_end && t < -1e-6 && t > best_t {
best_t = t;
}
}
}
Geo::Ray { handle, bx: rbx, by: rby, dx: rdx, dy: rdy } => {
if *handle == target { continue; }
if let Some((t, u)) = ll(ax, ay, dx, dy, *rbx, *rby, *rdx, *rdy) {
if u >= -1e-9 { // only forward along the Ray
if extend_end && t > 1.0 + 1e-6 && t < best_t { best_t = t; }
if !extend_end && t < -1e-6 && t > best_t { best_t = t; }
}
}
}
Geo::InfLine { handle, bx: ibx, by: iby, dx: idx, dy: idy } => {
if *handle == target { continue; }
if let Some((t, _u)) = ll(ax, ay, dx, dy, *ibx, *iby, *idx, *idy) {
if extend_end && t > 1.0 + 1e-6 && t < best_t { best_t = t; }
if !extend_end && t < -1e-6 && t > best_t { best_t = t; }
}
}
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}
}
if !best_t.is_finite() {
return None;
}
let mut line = orig.clone();
line.common.handle = Handle::NULL;
let new_x = ax + best_t * dx;
let new_y = ay + best_t * dy;
if extend_end {
line.end = Vector3::new(new_x, new_y, orig.end.z);
} else {
line.start = Vector3::new(new_x, new_y, orig.start.z);
}
Some(EntityType::Line(line))
}
/// Trim a Ray entity.
/// Virtual t ∈ [0,1]: t=0 → base_point, t=1 → base + TRIM_EXTENT * dir.
/// Surviving pieces become Lines (finite) or Rays (still semi-infinite).
fn trim_ray(orig: &RayEnt, ts: &[f64], t_click: f64) -> Vec<EntityType> {
let bx = orig.base_point.x;
let by = orig.base_point.y;
let bz = orig.base_point.z;
let dx = orig.direction.x;
let dy = orig.direction.y;
let dz = orig.direction.z;
let pt = |t: f64| [bx + t * dx * TRIM_EXTENT, by + t * dy * TRIM_EXTENT, bz + t * dz * TRIM_EXTENT];
trim_intervals(ts, t_click)
.into_iter()
.filter_map(|(ta, tb)| {
let pa = pt(ta);
let pb = pt(tb);
if (pb[0] - pa[0]).hypot(pb[1] - pa[1]) < 1e-6 { return None; }
if tb > INF_T {
// Still extends to infinity → remains a Ray with new base
let r = RayEnt::new(
Vector3::new(pa[0], pa[1], pa[2]),
Vector3::new(dx, dy, dz),
);
let mut r = r;
r.common = orig.common.clone();
r.common.handle = Handle::NULL;
Some(EntityType::Ray(r))
} else {
// Finite segment → Line
let mut l = LineEnt { common: orig.common.clone(), ..LineEnt::new() };
l.common.handle = Handle::NULL;
l.start = Vector3::new(pa[0], pa[1], pa[2]);
l.end = Vector3::new(pb[0], pb[1], pb[2]);
Some(EntityType::Line(l))
}
})
.collect()
}
/// Trim an XLine entity.
/// Virtual t ∈ [0,1]: t=0 → base - dir*TRIM_EXTENT, t=0.5 → base, t=1 → base + dir*TRIM_EXTENT.
/// Surviving pieces become Lines (finite), Rays (one infinite end), or the original XLine (both ends).
fn trim_xline(orig: &XLineEnt, ts: &[f64], t_click: f64) -> Vec<EntityType> {
let bx = orig.base_point.x;
let by = orig.base_point.y;
let bz = orig.base_point.z;
let dx = orig.direction.x;
let dy = orig.direction.y;
let dz = orig.direction.z;
// Point at virtual t: scale factor s = 2t - 1 ∈ [-1, +1]
let pt = |t: f64| {
let s = 2.0 * t - 1.0;
[bx + s * dx * TRIM_EXTENT, by + s * dy * TRIM_EXTENT, bz + s * dz * TRIM_EXTENT]
};
trim_intervals(ts, t_click)
.into_iter()
.filter_map(|(ta, tb)| {
let pa = pt(ta);
let pb = pt(tb);
let ext_neg = ta < 1.0 - INF_T; // extends toward -infinity
let ext_pos = tb > INF_T; // extends toward +infinity
match (ext_neg, ext_pos) {
(true, true) => {
// Whole XLine survived (shouldn't happen after a real trim)
let mut x = orig.clone();
x.common.handle = Handle::NULL;
Some(EntityType::XLine(x))
}
(true, false) => {
// Extends toward -infinity: Ray at pb pointing in -dir
let r = RayEnt::new(
Vector3::new(pb[0], pb[1], pb[2]),
Vector3::new(-dx, -dy, -dz),
);
let mut r = r;
r.common = orig.common.clone();
r.common.handle = Handle::NULL;
Some(EntityType::Ray(r))
}
(false, true) => {
// Extends toward +infinity: Ray at pa pointing in +dir
let r = RayEnt::new(
Vector3::new(pa[0], pa[1], pa[2]),
Vector3::new(dx, dy, dz),
);
let mut r = r;
r.common = orig.common.clone();
r.common.handle = Handle::NULL;
Some(EntityType::Ray(r))
}
(false, false) => {
// Finite segment
let mut l = LineEnt { common: orig.common.clone(), ..LineEnt::new() };
l.common.handle = Handle::NULL;
l.start = Vector3::new(pa[0], pa[1], pa[2]);
l.end = Vector3::new(pb[0], pb[1], pb[2]);
Some(EntityType::Line(l))
}
}
})
.collect()
}
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// ── Point-generation helpers ──────────────────────────────────────────────
const DIM_RED: [f32; 4] = [1.0, 0.3, 0.3, 0.6];
fn line_pts(l: &LineEnt) -> Vec<[f32; 3]> {
vec![
[l.start.x as f32, l.start.y as f32, l.start.z as f32],
[l.end.x as f32, l.end.y as f32, l.end.z as f32],
]
}
fn arc_pts(cx: f64, cy: f64, r: f64, a0: f64, a1: f64, y: f64) -> Vec<[f32; 3]> {
let span = {
let s = norm(a1) - norm(a0);
if s <= 0.0 {
s + TAU
} else {
s
}
};
let steps = (span.abs() * 20.0).ceil().max(4.0) as usize;
(0..=steps)
.map(|i| {
let ang = norm(a0) + span * (i as f64 / steps as f64);
[
(cx + r * ang.cos()) as f32,
y as f32,
(cy + r * ang.sin()) as f32,
]
})
.collect()
}
fn entity_pts(e: &EntityType) -> Vec<[f32; 3]> {
match e {
EntityType::Line(l) => line_pts(l),
EntityType::Arc(a) => arc_pts(
a.center.x,
a.center.y,
a.radius,
a.start_angle.to_radians(),
a.end_angle.to_radians(),
a.center.y,
),
// For preview, show a 20-unit section of semi-infinite results
EntityType::Ray(r) => {
let bx = r.base_point.x;
let by = r.base_point.y;
let bz = r.base_point.z;
let far_x = bx + r.direction.x * 20.0;
let far_y = by + r.direction.y * 20.0;
let far_z = bz + r.direction.z * 20.0;
vec![[bx as f32, bz as f32, by as f32], [far_x as f32, far_z as f32, far_y as f32]]
}
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_ => vec![],
}
}
// ══════════════════════════════════════════════════════════════════════════
// TrimCommand
// ══════════════════════════════════════════════════════════════════════════
pub struct TrimCommand {
all_entities: Vec<EntityType>,
geos: Vec<Geo>,
}
impl TrimCommand {
pub fn new(all_entities: Vec<EntityType>) -> Self {
let geos = build_geos(&all_entities);
Self { all_entities, geos }
}
}
impl CadCommand for TrimCommand {
fn name(&self) -> &'static str {
"TRIM"
}
fn prompt(&self) -> String {
"TRIM Click segment to remove [Enter=done]:".into()
}
fn needs_entity_pick(&self) -> bool {
true
}
fn on_entity_pick(&mut self, handle: Handle, pt: Vec3) -> CmdResult {
if handle.is_null() {
return CmdResult::NeedPoint;
}
let entity = self
.all_entities
.iter()
.find(|e| e.common().handle == handle);
let result: Option<Vec<EntityType>> = match entity {
Some(EntityType::Line(l)) => {
let ax = l.start.x;
let ay = l.start.y;
let bx = l.end.x;
let by = l.end.y;
let ts = line_seg_ts(ax, ay, bx, by, handle, &self.geos);
if ts.is_empty() {
return CmdResult::NeedPoint;
}
let dx = bx - ax;
let dy = by - ay;
let len2 = dx * dx + dy * dy;
let t_click = if len2 > 1e-12 {
((pt.x as f64 - ax) * dx + (pt.y as f64 - ay) * dy) / len2
} else {
0.5
};
Some(trim_line(l, &ts, t_click))
}
Some(EntityType::Arc(a)) => {
let cx = a.center.x;
let cy = a.center.y;
let a0 = a.start_angle.to_radians();
let a1 = a.end_angle.to_radians();
let ts = arc_seg_ts(cx, cy, a.radius, a0, a1, handle, &self.geos);
if ts.is_empty() {
return CmdResult::NeedPoint;
}
let click_angle = (pt.y as f64 - cy).atan2(pt.x as f64 - cx);
let t_click = arc_t(click_angle, a0, a1);
Some(trim_arc(a, &ts, t_click))
}
Some(EntityType::Ray(r)) => {
// Virtual segment: base → base + dir * TRIM_EXTENT (t ∈ [0,1])
let bx = r.base_point.x;
let by = r.base_point.y;
let ex = bx + r.direction.x * TRIM_EXTENT;
let ey = by + r.direction.y * TRIM_EXTENT;
let ts = line_seg_ts(bx, by, ex, ey, handle, &self.geos);
if ts.is_empty() { return CmdResult::NeedPoint; }
let dx = r.direction.x * TRIM_EXTENT;
let dy = r.direction.y * TRIM_EXTENT;
let len2 = dx * dx + dy * dy;
let t_click = if len2 > 1e-12 {
((pt.x as f64 - bx) * dx + (pt.y as f64 - by) * dy) / len2
} else { 0.5 };
Some(trim_ray(r, &ts, t_click))
}
Some(EntityType::XLine(x)) => {
// Virtual segment: base - dir*TRIM_EXTENT → base + dir*TRIM_EXTENT
let bx = x.base_point.x - x.direction.x * TRIM_EXTENT;
let by = x.base_point.y - x.direction.y * TRIM_EXTENT;
let ex = x.base_point.x + x.direction.x * TRIM_EXTENT;
let ey = x.base_point.y + x.direction.y * TRIM_EXTENT;
let ts = line_seg_ts(bx, by, ex, ey, handle, &self.geos);
if ts.is_empty() { return CmdResult::NeedPoint; }
let dx = ex - bx;
let dy = ey - by;
let len2 = dx * dx + dy * dy;
let t_click = if len2 > 1e-12 {
((pt.x as f64 - bx) * dx + (pt.y as f64 - by) * dy) / len2
} else { 0.5 };
Some(trim_xline(x, &ts, t_click))
}
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_ => None,
};
if let Some(new_entities) = result {
// Snapshot is updated in on_entity_replaced once we know the real handles.
// Pre-stage: remove old entry now so geos exclude it immediately.
if let Some(pos) = self
.all_entities
.iter()
.position(|e| e.common().handle == handle)
{
self.all_entities.remove(pos);
// Add pieces with NULL handles as geometry-only placeholders.
self.all_entities.extend(new_entities.clone());
self.geos = build_geos(&self.all_entities);
}
CmdResult::ReplaceEntity(handle, new_entities)
} else {
self.command_line_hint();
CmdResult::NeedPoint
}
}
fn on_entity_replaced(&mut self, _old: Handle, new_handles: &[acadrust::Handle]) {
// The last new_handles.len() entries in all_entities are the trimmed pieces
// that were appended with NULL handles. Assign their real document handles.
let start = self.all_entities.len().saturating_sub(new_handles.len());
for (e, &h) in self.all_entities[start..]
.iter_mut()
.zip(new_handles.iter())
{
match e {
EntityType::Line(l) => l.common.handle = h,
EntityType::Arc(a) => a.common.handle = h,
EntityType::Ray(r) => r.common.handle = h,
EntityType::XLine(x) => x.common.handle = h,
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_ => {}
}
}
self.geos = build_geos(&self.all_entities);
}
fn on_hover_entity(&mut self, handle: Handle, pt: Vec3) -> Vec<WireModel> {
if handle.is_null() {
return vec![];
}
let entity = self
.all_entities
.iter()
.find(|e| e.common().handle == handle);
match entity {
Some(EntityType::Line(l)) => {
let ax = l.start.x;
let ay = l.start.y;
let bx = l.end.x;
let by = l.end.y;
let ts = line_seg_ts(ax, ay, bx, by, handle, &self.geos);
if ts.is_empty() {
return vec![];
}
let dx = bx - ax;
let dy = by - ay;
let len2 = dx * dx + dy * dy;
let t_click = if len2 > 1e-12 {
((pt.x as f64 - ax) * dx + (pt.y as f64 - ay) * dy) / len2
} else {
0.5
};
let survivors = trim_line(l, &ts, t_click);
let p1 = [l.start.x as f32, l.start.y as f32, l.start.y as f32];
let p2 = [l.end.x as f32, l.end.y as f32, l.end.y as f32];
let removed = WireModel::solid("trim_rm".into(), vec![p1, p2], DIM_RED, false);
let mut out = vec![removed];
for (i, e) in survivors.iter().enumerate() {
let pts = entity_pts(e);
out.push(WireModel::solid(
format!("trim_keep_{i}"),
pts,
WireModel::CYAN,
false,
));
}
out
}
Some(EntityType::Arc(a)) => {
let cx = a.center.x;
let cy = a.center.y;
let a0 = a.start_angle.to_radians();
let a1 = a.end_angle.to_radians();
let ts = arc_seg_ts(cx, cy, a.radius, a0, a1, handle, &self.geos);
if ts.is_empty() {
return vec![];
}
let click_angle = (pt.y as f64 - cy).atan2(pt.x as f64 - cx);
let t_click = arc_t(click_angle, a0, a1);
let survivors = trim_arc(a, &ts, t_click);
let orig_pts = arc_pts(cx, cy, a.radius, a0, a1, a.center.y);
let removed = WireModel::solid("trim_rm".into(), orig_pts, DIM_RED, false);
let mut out = vec![removed];
for (i, e) in survivors.iter().enumerate() {
let pts = entity_pts(e);
out.push(WireModel::solid(
format!("trim_keep_{i}"),
pts,
WireModel::CYAN,
false,
));
}
out
}
Some(EntityType::Ray(r)) => {
let bx = r.base_point.x;
let by = r.base_point.y;
let ex = bx + r.direction.x * TRIM_EXTENT;
let ey = by + r.direction.y * TRIM_EXTENT;
let ts = line_seg_ts(bx, by, ex, ey, handle, &self.geos);
if ts.is_empty() { return vec![]; }
let dx = r.direction.x * TRIM_EXTENT;
let dy = r.direction.y * TRIM_EXTENT;
let len2 = dx * dx + dy * dy;
let t_click = if len2 > 1e-12 {
((pt.x as f64 - bx) * dx + (pt.y as f64 - by) * dy) / len2
} else { 0.5 };
let survivors = trim_ray(r, &ts, t_click);
// Show a finite preview section (20 units) for the original ray
let far = [(bx + r.direction.x * 20.0) as f32, (by + r.direction.y * 20.0) as f32, r.base_point.z as f32];
let base = [bx as f32, by as f32, r.base_point.z as f32];
let removed = WireModel::solid("trim_rm".into(), vec![base, far], DIM_RED, false);
let mut out = vec![removed];
for (i, e) in survivors.iter().enumerate() {
let pts = entity_pts(e);
out.push(WireModel::solid(format!("trim_keep_{i}"), pts, WireModel::CYAN, false));
}
out
}
Some(EntityType::XLine(x)) => {
let bx = x.base_point.x;
let by = x.base_point.y;
let ex_start = bx - x.direction.x * TRIM_EXTENT;
let ey_start = by - x.direction.y * TRIM_EXTENT;
let ex_end = bx + x.direction.x * TRIM_EXTENT;
let ey_end = by + x.direction.y * TRIM_EXTENT;
let ts = line_seg_ts(ex_start, ey_start, ex_end, ey_end, handle, &self.geos);
if ts.is_empty() { return vec![]; }
let dx = ex_end - ex_start;
let dy = ey_end - ey_start;
let len2 = dx * dx + dy * dy;
let t_click = if len2 > 1e-12 {
((pt.x as f64 - ex_start) * dx + (pt.y as f64 - ey_start) * dy) / len2
} else { 0.5 };
let survivors = trim_xline(x, &ts, t_click);
// Show a finite 40-unit preview section around base
let neg = [(bx - x.direction.x * 20.0) as f32, (by - x.direction.y * 20.0) as f32, x.base_point.z as f32];
let pos = [(bx + x.direction.x * 20.0) as f32, (by + x.direction.y * 20.0) as f32, x.base_point.z as f32];
let removed = WireModel::solid("trim_rm".into(), vec![neg, pos], DIM_RED, false);
let mut out = vec![removed];
for (i, e) in survivors.iter().enumerate() {
let pts = entity_pts(e);
out.push(WireModel::solid(format!("trim_keep_{i}"), pts, WireModel::CYAN, false));
}
out
}
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_ => vec![],
}
}
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
CmdResult::NeedPoint
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
}
impl TrimCommand {
fn command_line_hint(&self) {}
}
// ══════════════════════════════════════════════════════════════════════════
// ExtendCommand
// ══════════════════════════════════════════════════════════════════════════
pub struct ExtendCommand {
all_entities: Vec<EntityType>,
geos: Vec<Geo>,
/// (old_handle, new_entity_with_updated_geometry) — set in on_entity_pick,
/// consumed in on_entity_replaced to patch the snapshot with both new handle + geometry.
pending_replace: Option<(Handle, EntityType)>,
}
impl ExtendCommand {
pub fn new(all_entities: Vec<EntityType>) -> Self {
let geos = build_geos(&all_entities);
Self {
all_entities,
geos,
pending_replace: None,
}
}
}
impl CadCommand for ExtendCommand {
fn name(&self) -> &'static str {
"EXTEND"
}
fn prompt(&self) -> String {
"EXTEND Click near end of object to extend [Enter=done]:".into()
}
fn needs_entity_pick(&self) -> bool {
true
}
fn on_entity_pick(&mut self, handle: Handle, pt: Vec3) -> CmdResult {
if handle.is_null() {
return CmdResult::NeedPoint;
}
let entity = self
.all_entities
.iter()
.find(|e| e.common().handle == handle);
let result: Option<EntityType> = match entity {
Some(EntityType::Line(l)) => {
let ax = l.start.x;
let ay = l.start.y;
let bx = l.end.x;
let by = l.end.y;
let dx = bx - ax;
let dy = by - ay;
let len2 = dx * dx + dy * dy;
let t_click = if len2 > 1e-12 {
((pt.x as f64 - ax) * dx + (pt.y as f64 - ay) * dy) / len2
} else {
0.5
};
extend_line(l, t_click, &self.geos)
}
_ => None,
};
if let Some(new_entity) = result {
// Save the extended entity so on_entity_replaced can patch the snapshot
// with both the new geometry and the real document handle.
self.pending_replace = Some((handle, new_entity.clone()));
CmdResult::ReplaceEntity(handle, vec![new_entity])
} else {
CmdResult::NeedPoint
}
}
fn on_entity_replaced(&mut self, old: Handle, new_handles: &[acadrust::Handle]) {
if let (Some(&new_handle), Some((pending_old, mut new_entity))) =
(new_handles.first(), self.pending_replace.take())
{
if pending_old == old {
// Update the snapshot entry: replace geometry + assign real handle.
if let EntityType::Line(l) = &mut new_entity {
l.common.handle = new_handle;
}
if let Some(pos) = self
.all_entities
.iter()
.position(|e| e.common().handle == old)
{
self.all_entities[pos] = new_entity;
}
self.geos = build_geos(&self.all_entities);
}
}
}
fn on_hover_entity(&mut self, handle: Handle, pt: Vec3) -> Vec<WireModel> {
if handle.is_null() {
return vec![];
}
let entity = self
.all_entities
.iter()
.find(|e| e.common().handle == handle);
if let Some(EntityType::Line(l)) = entity {
let ax = l.start.x;
let ay = l.start.y;
let bx = l.end.x;
let by = l.end.y;
let dx = bx - ax;
let dy = by - ay;
let len2 = dx * dx + dy * dy;
let t_click = if len2 > 1e-12 {
((pt.x as f64 - ax) * dx + (pt.y as f64 - ay) * dy) / len2
} else {
0.5
};
if let Some(extended) = extend_line(l, t_click, &self.geos) {
let pts = entity_pts(&extended);
return vec![WireModel::solid(
"extend_prev".into(),
pts,
WireModel::CYAN,
false,
)];
}
}
vec![]
}
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
CmdResult::NeedPoint
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_escape(&mut self) -> CmdResult {
CmdResult::Cancel
}
}