cad-editor/src/modules/annotate/tolerance_cmd.rs

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// TOLERANCE command — place a GD&T (geometric dimensioning & tolerancing) frame.
//
// Workflow:
// 1. Text: Enter tolerance string (e.g. "%%v0.05|A" or plain text)
// 2. Point: Click insertion point
use acadrust::entities::Tolerance;
use acadrust::types::Vector3;
use acadrust::EntityType;
use glam::DVec3;
use crate::command::{CadCommand, CmdResult};
use crate::modules::{IconKind, ModuleEvent, ToolDef};
use crate::scene::model::wire_model::WireModel;
pub const ICON: IconKind = IconKind::Svg(include_bytes!("../../../assets/icons/tolerance.svg"));
pub fn tool() -> ToolDef {
ToolDef {
id: "TOLERANCE",
label: "Tolerance",
icon: ICON,
event: ModuleEvent::Command("TOLERANCE".to_string()),
}
}
enum Step {
Text,
Insertion { text: String },
}
pub struct ToleranceCommand {
step: Step,
}
impl ToleranceCommand {
pub fn new() -> Self {
Self { step: Step::Text }
}
}
impl CadCommand for ToleranceCommand {
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fn name(&self) -> &'static str {
"TOLERANCE"
}
fn prompt(&self) -> String {
match &self.step {
Step::Text => "TOLERANCE Enter tolerance text:".into(),
Step::Insertion { text } => format!("TOLERANCE Specify insertion point [{text}]:"),
}
}
fn wants_text_input(&self) -> bool {
matches!(self.step, Step::Text)
}
fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
let t = text.trim().to_string();
if t.is_empty() {
return Some(CmdResult::Cancel);
}
self.step = Step::Insertion { text: t };
Some(CmdResult::NeedPoint)
}
fn on_point(&mut self, pt: DVec3) -> CmdResult {
if let Step::Insertion { text } = &self.step {
let ins = Vector3::new(pt.x, pt.y, pt.z);
let tol = Tolerance::with_text(ins, text.clone());
CmdResult::CommitAndExit(EntityType::Tolerance(tol))
} else {
CmdResult::NeedPoint
}
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_mouse_move(&mut self, pt: DVec3) -> Option<WireModel> { let pt = pt.as_vec3();
if !matches!(self.step, Step::Insertion { .. }) {
return None;
}
let d = 0.15_f32;
Some(WireModel {
dash_from_start: false,
feat(mline): GPU-dash multiline elements with shared A-type alignment MLINE dashed elements were fully CPU-expanded (apply_along) — one wire per dash — to keep the parallel lines in phase. Move pure-dash elements onto the GPU dash shader and end-align every element to the multiline's centre-line so they share one interior phase. - wire_distances now accumulates arc-length from the double-single (high+low) points, so the dash phase stays precise at UTM coordinates. f32-high-only deltas quantised ~0.1 there and drifted the parallel lines apart — the original reason MLINE dashes were CPU-side. - New WireModel.dash_align_end carries a shared begin/end dash length. The shader uses it as align_end for every parallel element (the interior phase depends on align_end, not the wire's own length) while align_total stays the element's own length, so each still ends on a dash at its own endpoint. - MLINE tessellation derives that length once from the centre-line, routes pure dash/space/dot elements to the GPU pattern and text-bearing elements to apply_along. - apply_along gained an "A"-type mode (shared reference length): a solid begin/end dash and a phased interior, so its dashes — and embedded text — line up with the GPU-dashed sibling elements instead of tiling from start. Pure-dash MLINEs now cost one WireModel + pattern per element instead of N segments; single (non-MLINE) entities keep the from-start tiling unchanged. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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dash_align_end: None,
text_verts: Vec::new(),
name: "tolerance_preview".into(),
points: vec![
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[pt.x - d, pt.y, pt.z],
[pt.x + d, pt.y, pt.z],
[f32::NAN, 0.0, 0.0],
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[pt.x, pt.y, pt.z - d],
[pt.x, pt.y, pt.z + d],
],
points_low: Vec::new(),
color: WireModel::CYAN,
selected: false,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px: 1.0,
snap_pts: vec![],
tangent_geoms: vec![],
aci: 0,
key_vertices: vec![],
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
fill_tris: vec![],
fill_tris_low: Vec::new(),
})
}
}
// ── Autocomplete registry ─────────────────────────────────
inventory::submit!(crate::command::CommandRegistration { names: &["TOLERANCE"] }); // ToleranceCommand