cad-editor/src/entities/mtext.rs

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use acadrust::entities::{AttachmentPoint, DrawingDirection, MText};
use crate::command::EntityTransform;
use crate::entities::common::{
edit_prop as edit, num_prop as num_row, ro_prop as ro, square_grip, triangle_grip,
};
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use crate::entities::text_support::{
layout_mtext, resolve_text_style, GlyphBox, MTextRenderOpts, MTextVAnchor,
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};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
use crate::scene::model::wire_model::SnapHint;
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/// Combined attachment point shown as a single justify dropdown value.
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fn attachment_str(a: &AttachmentPoint) -> &'static str {
match a {
AttachmentPoint::TopLeft => "Top left",
AttachmentPoint::TopCenter => "Top center",
AttachmentPoint::TopRight => "Top right",
AttachmentPoint::MiddleLeft => "Middle left",
AttachmentPoint::MiddleCenter => "Middle center",
AttachmentPoint::MiddleRight => "Middle right",
AttachmentPoint::BottomLeft => "Bottom left",
AttachmentPoint::BottomCenter => "Bottom center",
AttachmentPoint::BottomRight => "Bottom right",
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}
}
fn attachment_from_justify(value: &str) -> Option<AttachmentPoint> {
Some(match value {
"Top left" => AttachmentPoint::TopLeft,
"Top center" => AttachmentPoint::TopCenter,
"Top right" => AttachmentPoint::TopRight,
"Middle left" => AttachmentPoint::MiddleLeft,
"Middle center" => AttachmentPoint::MiddleCenter,
"Middle right" => AttachmentPoint::MiddleRight,
"Bottom left" => AttachmentPoint::BottomLeft,
"Bottom center" => AttachmentPoint::BottomCenter,
"Bottom right" => AttachmentPoint::BottomRight,
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_ => return None,
})
}
fn drawing_dir_str(d: &DrawingDirection) -> &'static str {
match d {
DrawingDirection::LeftToRight => "Left to right",
DrawingDirection::TopToBottom => "Top to bottom",
DrawingDirection::ByStyle => "By style",
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}
}
/// Per-visible-character world-space boxes for the MText editor's
/// click-to-select preview. Uses the exact same layout opts as `to_truck`
/// so the boxes line up with the rendered glyphs.
pub fn glyph_boxes(t: &MText, document: &acadrust::CadDocument) -> Vec<GlyphBox> {
let resolved_style = resolve_text_style(&t.style, document);
let attach_h_anchor: f32 = match t.attachment_point {
AttachmentPoint::TopCenter
| AttachmentPoint::MiddleCenter
| AttachmentPoint::BottomCenter => 0.5,
AttachmentPoint::TopRight | AttachmentPoint::MiddleRight | AttachmentPoint::BottomRight => {
1.0
}
_ => 0.0,
};
let v_anchor = match t.attachment_point {
AttachmentPoint::TopLeft | AttachmentPoint::TopCenter | AttachmentPoint::TopRight => {
MTextVAnchor::Top
}
AttachmentPoint::MiddleLeft
| AttachmentPoint::MiddleCenter
| AttachmentPoint::MiddleRight => MTextVAnchor::Middle,
AttachmentPoint::BottomLeft
| AttachmentPoint::BottomCenter
| AttachmentPoint::BottomRight => MTextVAnchor::Bottom,
};
let rotation = if resolved_style.is_upside_down {
t.rotation as f32 + std::f32::consts::PI
} else {
t.rotation as f32
};
let layout = layout_mtext(&MTextRenderOpts {
value: &t.value,
insertion: [
t.insertion_point.x,
t.insertion_point.y,
t.insertion_point.z,
],
height: t.height as f32,
rect_w: t.rectangle_width as f32,
rotation,
style: &resolved_style,
attach_h_anchor,
v_anchor,
line_spacing_factor: t.line_spacing_factor as f32,
vertical_text: matches!(t.drawing_direction, DrawingDirection::TopToBottom),
want_glyph_boxes: true,
});
layout.glyph_boxes
}
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fn to_truck(t: &MText, document: &acadrust::CadDocument) -> TruckEntity {
let resolved_style = resolve_text_style(&t.style, document);
let attach_h_anchor: f32 = match t.attachment_point {
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AttachmentPoint::TopCenter
| AttachmentPoint::MiddleCenter
| AttachmentPoint::BottomCenter => 0.5,
AttachmentPoint::TopRight | AttachmentPoint::MiddleRight | AttachmentPoint::BottomRight => {
1.0
}
_ => 0.0,
};
feat(text): route every text-bearing entity through the run-aware MText pipeline Lift the MText parser + renderer into a reusable `layout_mtext` helper in `text_support` and re-point the remaining text-bearing entities at it, so every inline format code (`\f`, `\C`/`\c`, `\H`, `\W`, `\Q`, `\T`, `\A`, `\p…`, decorations, stacked fractions, paragraph indents, tab stops, …) reaches the stroke output uniformly. Per-entity changes: - TABLE cell ([entities/table.rs]) — anchor + alignment math now feeds `layout_mtext`; `\C7;Red`-style codes no longer render as literal glyph noise. - MLEADER MText content (both entity path in [entities/multileader.rs] and the LOD-aware path in [scene/tessellate.rs]) — drops the `strip_mtext_codes` + per-line `tessellate_text_ex` chain; the LOD 0 baseline / LOD 1 greek rect / LOD 2 stroke ladder and the text-frame / bg-fill rectangle now read line widths from the layout. - ATTRIB / ATTDEF — when `mtext_flag` is MultiLine / ConstantMultiLine the value goes through the MText pipeline (SingleLine stays on the Text-style anchor maths because the DXF spec disallows codes there). - DIMENSION text_override — `dimension_text_entity` emits a synthetic MText (instead of Text) whenever the value contains MText escapes; the LOD ladder via `tessellate_entity_dim_text` handles both kinds. Infrastructure: - `MTextVAnchor` gains `MiddleOfTopLine`, `MiddleOfBottomLine`, `BottomOfTopLine` so MLEADER's 9 attachment variants all map cleanly. - `MTextLayout` returns `line_widths` / `line_height` / `v_offset` so callers that draw chrome (frames, fills, baselines, greek rects) share the same numbers as the rendered strokes. - `mtext_line_count` re-routed through the new parser so LOD row counts and rendered row counts can never disagree. - Legacy helpers (`strip_mtext_codes`, `split_mtext_lines`, `measure_mtext_chars`, `word_wrap`, `cxf::measure_text`, the `v_offset_for_attachment` MLEADER offset table, `MTextLine::plain_text`) deleted — all callers migrated. Audit (TEXT_FORMAT_CODE_INTEGRATION.md) removed; its plan is implemented here. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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let v_anchor = match t.attachment_point {
AttachmentPoint::TopLeft | AttachmentPoint::TopCenter | AttachmentPoint::TopRight => {
MTextVAnchor::Top
}
AttachmentPoint::MiddleLeft
| AttachmentPoint::MiddleCenter
| AttachmentPoint::MiddleRight => MTextVAnchor::Middle,
AttachmentPoint::BottomLeft
| AttachmentPoint::BottomCenter
| AttachmentPoint::BottomRight => MTextVAnchor::Bottom,
};
let rotation = if resolved_style.is_upside_down {
t.rotation as f32 + std::f32::consts::PI
} else {
t.rotation as f32
};
feat(text): route every text-bearing entity through the run-aware MText pipeline Lift the MText parser + renderer into a reusable `layout_mtext` helper in `text_support` and re-point the remaining text-bearing entities at it, so every inline format code (`\f`, `\C`/`\c`, `\H`, `\W`, `\Q`, `\T`, `\A`, `\p…`, decorations, stacked fractions, paragraph indents, tab stops, …) reaches the stroke output uniformly. Per-entity changes: - TABLE cell ([entities/table.rs]) — anchor + alignment math now feeds `layout_mtext`; `\C7;Red`-style codes no longer render as literal glyph noise. - MLEADER MText content (both entity path in [entities/multileader.rs] and the LOD-aware path in [scene/tessellate.rs]) — drops the `strip_mtext_codes` + per-line `tessellate_text_ex` chain; the LOD 0 baseline / LOD 1 greek rect / LOD 2 stroke ladder and the text-frame / bg-fill rectangle now read line widths from the layout. - ATTRIB / ATTDEF — when `mtext_flag` is MultiLine / ConstantMultiLine the value goes through the MText pipeline (SingleLine stays on the Text-style anchor maths because the DXF spec disallows codes there). - DIMENSION text_override — `dimension_text_entity` emits a synthetic MText (instead of Text) whenever the value contains MText escapes; the LOD ladder via `tessellate_entity_dim_text` handles both kinds. Infrastructure: - `MTextVAnchor` gains `MiddleOfTopLine`, `MiddleOfBottomLine`, `BottomOfTopLine` so MLEADER's 9 attachment variants all map cleanly. - `MTextLayout` returns `line_widths` / `line_height` / `v_offset` so callers that draw chrome (frames, fills, baselines, greek rects) share the same numbers as the rendered strokes. - `mtext_line_count` re-routed through the new parser so LOD row counts and rendered row counts can never disagree. - Legacy helpers (`strip_mtext_codes`, `split_mtext_lines`, `measure_mtext_chars`, `word_wrap`, `cxf::measure_text`, the `v_offset_for_attachment` MLEADER offset table, `MTextLine::plain_text`) deleted — all callers migrated. Audit (TEXT_FORMAT_CODE_INTEGRATION.md) removed; its plan is implemented here. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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let layout = layout_mtext(&MTextRenderOpts {
value: &t.value,
insertion: [
t.insertion_point.x,
t.insertion_point.y,
t.insertion_point.z,
],
feat(text): route every text-bearing entity through the run-aware MText pipeline Lift the MText parser + renderer into a reusable `layout_mtext` helper in `text_support` and re-point the remaining text-bearing entities at it, so every inline format code (`\f`, `\C`/`\c`, `\H`, `\W`, `\Q`, `\T`, `\A`, `\p…`, decorations, stacked fractions, paragraph indents, tab stops, …) reaches the stroke output uniformly. Per-entity changes: - TABLE cell ([entities/table.rs]) — anchor + alignment math now feeds `layout_mtext`; `\C7;Red`-style codes no longer render as literal glyph noise. - MLEADER MText content (both entity path in [entities/multileader.rs] and the LOD-aware path in [scene/tessellate.rs]) — drops the `strip_mtext_codes` + per-line `tessellate_text_ex` chain; the LOD 0 baseline / LOD 1 greek rect / LOD 2 stroke ladder and the text-frame / bg-fill rectangle now read line widths from the layout. - ATTRIB / ATTDEF — when `mtext_flag` is MultiLine / ConstantMultiLine the value goes through the MText pipeline (SingleLine stays on the Text-style anchor maths because the DXF spec disallows codes there). - DIMENSION text_override — `dimension_text_entity` emits a synthetic MText (instead of Text) whenever the value contains MText escapes; the LOD ladder via `tessellate_entity_dim_text` handles both kinds. Infrastructure: - `MTextVAnchor` gains `MiddleOfTopLine`, `MiddleOfBottomLine`, `BottomOfTopLine` so MLEADER's 9 attachment variants all map cleanly. - `MTextLayout` returns `line_widths` / `line_height` / `v_offset` so callers that draw chrome (frames, fills, baselines, greek rects) share the same numbers as the rendered strokes. - `mtext_line_count` re-routed through the new parser so LOD row counts and rendered row counts can never disagree. - Legacy helpers (`strip_mtext_codes`, `split_mtext_lines`, `measure_mtext_chars`, `word_wrap`, `cxf::measure_text`, the `v_offset_for_attachment` MLEADER offset table, `MTextLine::plain_text`) deleted — all callers migrated. Audit (TEXT_FORMAT_CODE_INTEGRATION.md) removed; its plan is implemented here. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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height: t.height as f32,
rect_w: t.rectangle_width as f32,
rotation,
style: &resolved_style,
attach_h_anchor,
v_anchor,
line_spacing_factor: t.line_spacing_factor as f32,
vertical_text: matches!(t.drawing_direction, DrawingDirection::TopToBottom),
want_glyph_boxes: false,
feat(text): route every text-bearing entity through the run-aware MText pipeline Lift the MText parser + renderer into a reusable `layout_mtext` helper in `text_support` and re-point the remaining text-bearing entities at it, so every inline format code (`\f`, `\C`/`\c`, `\H`, `\W`, `\Q`, `\T`, `\A`, `\p…`, decorations, stacked fractions, paragraph indents, tab stops, …) reaches the stroke output uniformly. Per-entity changes: - TABLE cell ([entities/table.rs]) — anchor + alignment math now feeds `layout_mtext`; `\C7;Red`-style codes no longer render as literal glyph noise. - MLEADER MText content (both entity path in [entities/multileader.rs] and the LOD-aware path in [scene/tessellate.rs]) — drops the `strip_mtext_codes` + per-line `tessellate_text_ex` chain; the LOD 0 baseline / LOD 1 greek rect / LOD 2 stroke ladder and the text-frame / bg-fill rectangle now read line widths from the layout. - ATTRIB / ATTDEF — when `mtext_flag` is MultiLine / ConstantMultiLine the value goes through the MText pipeline (SingleLine stays on the Text-style anchor maths because the DXF spec disallows codes there). - DIMENSION text_override — `dimension_text_entity` emits a synthetic MText (instead of Text) whenever the value contains MText escapes; the LOD ladder via `tessellate_entity_dim_text` handles both kinds. Infrastructure: - `MTextVAnchor` gains `MiddleOfTopLine`, `MiddleOfBottomLine`, `BottomOfTopLine` so MLEADER's 9 attachment variants all map cleanly. - `MTextLayout` returns `line_widths` / `line_height` / `v_offset` so callers that draw chrome (frames, fills, baselines, greek rects) share the same numbers as the rendered strokes. - `mtext_line_count` re-routed through the new parser so LOD row counts and rendered row counts can never disagree. - Legacy helpers (`strip_mtext_codes`, `split_mtext_lines`, `measure_mtext_chars`, `word_wrap`, `cxf::measure_text`, the `v_offset_for_attachment` MLEADER offset table, `MTextLine::plain_text`) deleted — all callers migrated. Audit (TEXT_FORMAT_CODE_INTEGRATION.md) removed; its plan is implemented here. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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});
let insertion = glam::DVec3::new(
t.insertion_point.x,
t.insertion_point.y,
t.insertion_point.z,
feat(text): route every text-bearing entity through the run-aware MText pipeline Lift the MText parser + renderer into a reusable `layout_mtext` helper in `text_support` and re-point the remaining text-bearing entities at it, so every inline format code (`\f`, `\C`/`\c`, `\H`, `\W`, `\Q`, `\T`, `\A`, `\p…`, decorations, stacked fractions, paragraph indents, tab stops, …) reaches the stroke output uniformly. Per-entity changes: - TABLE cell ([entities/table.rs]) — anchor + alignment math now feeds `layout_mtext`; `\C7;Red`-style codes no longer render as literal glyph noise. - MLEADER MText content (both entity path in [entities/multileader.rs] and the LOD-aware path in [scene/tessellate.rs]) — drops the `strip_mtext_codes` + per-line `tessellate_text_ex` chain; the LOD 0 baseline / LOD 1 greek rect / LOD 2 stroke ladder and the text-frame / bg-fill rectangle now read line widths from the layout. - ATTRIB / ATTDEF — when `mtext_flag` is MultiLine / ConstantMultiLine the value goes through the MText pipeline (SingleLine stays on the Text-style anchor maths because the DXF spec disallows codes there). - DIMENSION text_override — `dimension_text_entity` emits a synthetic MText (instead of Text) whenever the value contains MText escapes; the LOD ladder via `tessellate_entity_dim_text` handles both kinds. Infrastructure: - `MTextVAnchor` gains `MiddleOfTopLine`, `MiddleOfBottomLine`, `BottomOfTopLine` so MLEADER's 9 attachment variants all map cleanly. - `MTextLayout` returns `line_widths` / `line_height` / `v_offset` so callers that draw chrome (frames, fills, baselines, greek rects) share the same numbers as the rendered strokes. - `mtext_line_count` re-routed through the new parser so LOD row counts and rendered row counts can never disagree. - Legacy helpers (`strip_mtext_codes`, `split_mtext_lines`, `measure_mtext_chars`, `word_wrap`, `cxf::measure_text`, the `v_offset_for_attachment` MLEADER offset table, `MTextLine::plain_text`) deleted — all callers migrated. Audit (TEXT_FORMAT_CODE_INTEGRATION.md) removed; its plan is implemented here. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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);
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TruckEntity {
feat(text): route every text-bearing entity through the run-aware MText pipeline Lift the MText parser + renderer into a reusable `layout_mtext` helper in `text_support` and re-point the remaining text-bearing entities at it, so every inline format code (`\f`, `\C`/`\c`, `\H`, `\W`, `\Q`, `\T`, `\A`, `\p…`, decorations, stacked fractions, paragraph indents, tab stops, …) reaches the stroke output uniformly. Per-entity changes: - TABLE cell ([entities/table.rs]) — anchor + alignment math now feeds `layout_mtext`; `\C7;Red`-style codes no longer render as literal glyph noise. - MLEADER MText content (both entity path in [entities/multileader.rs] and the LOD-aware path in [scene/tessellate.rs]) — drops the `strip_mtext_codes` + per-line `tessellate_text_ex` chain; the LOD 0 baseline / LOD 1 greek rect / LOD 2 stroke ladder and the text-frame / bg-fill rectangle now read line widths from the layout. - ATTRIB / ATTDEF — when `mtext_flag` is MultiLine / ConstantMultiLine the value goes through the MText pipeline (SingleLine stays on the Text-style anchor maths because the DXF spec disallows codes there). - DIMENSION text_override — `dimension_text_entity` emits a synthetic MText (instead of Text) whenever the value contains MText escapes; the LOD ladder via `tessellate_entity_dim_text` handles both kinds. Infrastructure: - `MTextVAnchor` gains `MiddleOfTopLine`, `MiddleOfBottomLine`, `BottomOfTopLine` so MLEADER's 9 attachment variants all map cleanly. - `MTextLayout` returns `line_widths` / `line_height` / `v_offset` so callers that draw chrome (frames, fills, baselines, greek rects) share the same numbers as the rendered strokes. - `mtext_line_count` re-routed through the new parser so LOD row counts and rendered row counts can never disagree. - Legacy helpers (`strip_mtext_codes`, `split_mtext_lines`, `measure_mtext_chars`, `word_wrap`, `cxf::measure_text`, the `v_offset_for_attachment` MLEADER offset table, `MTextLine::plain_text`) deleted — all callers migrated. Audit (TEXT_FORMAT_CODE_INTEGRATION.md) removed; its plan is implemented here. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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object: TruckObject::Text(layout.strokes),
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snap_pts: vec![(insertion, SnapHint::Insertion)],
tangent_geoms: vec![],
key_vertices: vec![],
fill_tris: vec![],
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}
}
fn grips(t: &MText) -> Vec<GripDef> {
let p = glam::DVec3::new(
t.insertion_point.x,
t.insertion_point.y,
t.insertion_point.z,
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);
let dir = glam::DVec3::new(t.rotation.cos(), t.rotation.sin(), 0.0);
let width_grip = p + dir * t.rectangle_width.max(0.0);
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vec![square_grip(0, p), triangle_grip(1, width_grip)]
}
fn columns_str(c: &acadrust::entities::MTextColumnData) -> &'static str {
match c.column_type {
1 => "Static",
2 => "Dynamic",
_ => "No columns",
}
}
fn properties(t: &MText, text_style_names: &[String]) -> Vec<PropSection> {
// Absolute line-space distance for single spacing (~1.66 * height) scaled
// by the line-spacing factor.
let line_space_distance = t.height * 1.666_666_666_666_667 * t.line_spacing_factor;
let text_frame_on = (t.background_fill_flags & 0x10) != 0;
// Defined width is only live without columns; defined height is live for
// static columns or manual-height dynamic columns, grayed otherwise.
let col_type = t.column_data.column_type;
let width_editable = col_type == 0;
let height_editable = col_type == 1 || (col_type == 2 && !t.column_data.auto_height);
vec![
PropSection {
title: "Text".into(),
props: vec![
Property {
label: "Contents".into(),
field: "content",
value: PropValue::EditText(t.value.clone()),
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},
Property {
label: "Style".into(),
field: "style",
value: PropValue::Choice {
selected: if t.style.trim().is_empty() {
"Standard".into()
} else {
t.style.clone()
},
options: text_style_names.to_vec(),
},
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},
ro(
"Annotative",
"annotative",
if t.is_annotative { "Yes" } else { "No" },
),
Property {
label: "Justify".into(),
field: "justify",
value: PropValue::Choice {
selected: attachment_str(&t.attachment_point).to_string(),
options: [
"Top left",
"Top center",
"Top right",
"Middle left",
"Middle center",
"Middle right",
"Bottom left",
"Bottom center",
"Bottom right",
]
.into_iter()
.map(str::to_string)
.collect(),
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},
},
Property {
label: "Direction".into(),
field: "direction",
value: PropValue::Choice {
selected: drawing_dir_str(&t.drawing_direction).to_string(),
options: ["By style", "Left to right", "Top to bottom"]
.into_iter()
.map(str::to_string)
.collect(),
},
},
edit("Text height", "height", t.height),
edit("Rotation", "rotation", t.rotation.to_degrees()),
edit("Line space factor", "line_spacing", t.line_spacing_factor),
edit("Line space distance", "line_space_distance", line_space_distance),
Property {
label: "Line space style".into(),
field: "line_space_style",
value: PropValue::Choice {
selected: match t.line_spacing_style {
acadrust::entities::LineSpacingStyle::Exactly => "Exactly",
_ => "At least",
}
.to_string(),
options: ["At least", "Exactly"]
.into_iter()
.map(str::to_string)
.collect(),
},
},
Property {
label: "Background mask".into(),
field: "background_mask",
value: PropValue::Choice {
selected: if t.background_fill_flags & 0x01 != 0 {
"Fill".into()
} else if t.background_fill_flags & 0x02 != 0 {
"Mask".into()
} else {
"Off".into()
},
options: ["Off", "Fill", "Mask"]
.into_iter()
.map(str::to_string)
.collect(),
},
},
num_row("Defined width", "rect_w", t.rectangle_width, width_editable),
num_row(
"Defined height",
"rect_h",
t.rectangle_height.unwrap_or(0.0),
height_editable,
),
Property {
label: "Columns".into(),
field: "columns",
value: PropValue::Choice {
selected: columns_str(&t.column_data).to_string(),
options: ["No columns", "Static", "Dynamic"]
.into_iter()
.map(str::to_string)
.collect(),
},
},
// Count / width / gutter are live only when columns are on.
num_row(
"Column count",
"col_count",
t.column_data.column_count as f64,
col_type != 0,
),
num_row("Column width", "col_width", t.column_data.width, col_type != 0),
num_row(
"Column gutter",
"col_gutter",
t.column_data.gutter,
col_type != 0,
),
Property {
label: "Text frame".into(),
field: "text_frame",
value: PropValue::BoolToggle {
field: "text_frame",
value: text_frame_on,
},
},
],
},
PropSection {
title: "Geometry".into(),
props: vec![
edit("Position X", "ins_x", t.insertion_point.x),
edit("Position Y", "ins_y", t.insertion_point.y),
edit("Position Z", "ins_z", t.insertion_point.z),
],
},
]
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}
fn apply_geom_prop(t: &mut MText, field: &str, value: &str) {
match field {
"content" => {
t.value = value.to_string();
return;
}
"style" => {
t.style = value.to_string();
return;
}
"justify" => {
if let Some(next) = attachment_from_justify(value) {
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t.attachment_point = next;
}
return;
}
"background_mask" => {
// Clear both fill bits, then set the chosen one. 0x01 = use the
// background-fill colour, 0x02 = use the drawing-window colour (mask).
t.background_fill_flags &= !0x03;
match value {
"Fill" => t.background_fill_flags |= 0x01,
"Mask" => t.background_fill_flags |= 0x02,
_ => {}
}
return;
}
"text_frame" => {
// Rendered as a checkbox (BoolToggle) → the toggle sends "toggle";
// flip the frame bit. Accept explicit "On"/"Off" too for safety.
match value {
"toggle" => t.background_fill_flags ^= 0x10,
"On" => t.background_fill_flags |= 0x10,
_ => t.background_fill_flags &= !0x10,
}
return;
}
"direction" => {
t.drawing_direction = match value {
"Left to right" => DrawingDirection::LeftToRight,
"Top to bottom" => DrawingDirection::TopToBottom,
"By style" => DrawingDirection::ByStyle,
_ => return,
};
return;
}
"line_space_style" => {
t.line_spacing_style = match value {
"Exactly" => acadrust::entities::LineSpacingStyle::Exactly,
"At least" => acadrust::entities::LineSpacingStyle::AtLeast,
_ => return,
};
return;
}
"columns" => {
let new_type = match value {
"Static" => 1,
"Dynamic" => 2,
_ => 0,
};
// Compute defaults before borrowing column_data mutably.
let default_w = if t.rectangle_width > 0.0 {
t.rectangle_width
} else {
t.height * 10.0
};
let default_gut = t.height.max(1.0);
let cd = &mut t.column_data;
// Turning columns on from none seeds a consistent layout so the
// stored data isn't a half-set column definition; the count / width
// / gutter rows refine it. Dynamic columns default to auto-height.
if new_type != 0 && cd.column_type == 0 {
if cd.column_count < 2 {
cd.column_count = 2;
}
if cd.width <= 0.0 {
cd.width = default_w;
}
if cd.gutter <= 0.0 {
cd.gutter = default_gut;
}
cd.auto_height = new_type == 2;
}
cd.column_type = new_type;
return;
}
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_ => {}
}
let Some(v) = crate::entities::common::parse_f64(value) else {
return;
};
match field {
"ins_x" => t.insertion_point.x = v,
"ins_y" => t.insertion_point.y = v,
"ins_z" => t.insertion_point.z = v,
"height" if v > 0.0 => t.height = v,
"rect_w" if v > 0.0 => t.rectangle_width = v,
"rect_h" if v > 0.0 => t.rectangle_height = Some(v),
"rotation" => t.rotation = v.to_radians(),
"line_spacing" if v > 0.0 => t.line_spacing_factor = v,
// Editing the absolute distance back-solves the line-spacing factor so
// the two stay consistent (distance = height × 5/3 × factor).
"line_space_distance" if v > 0.0 => {
let denom = t.height * 1.666_666_666_666_667;
if denom > 0.0 {
t.line_spacing_factor = v / denom;
}
}
"col_count" if v >= 1.0 => t.column_data.column_count = v.round() as i32,
"col_width" if v > 0.0 => t.column_data.width = v,
"col_gutter" if v >= 0.0 => t.column_data.gutter = v,
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_ => {}
}
}
fn apply_grip(t: &mut MText, grip_id: usize, apply: GripApply) {
match (grip_id, apply) {
(0, GripApply::Absolute(p)) => {
t.insertion_point.x = p.x as f64;
t.insertion_point.y = p.y as f64;
t.insertion_point.z = p.z as f64;
}
(0, GripApply::Translate(d)) => {
t.insertion_point.x += d.x as f64;
t.insertion_point.y += d.y as f64;
t.insertion_point.z += d.z as f64;
}
(1, GripApply::Absolute(p)) => {
let dir_x = t.rotation.cos();
let dir_y = t.rotation.sin();
let dx = p.x as f64 - t.insertion_point.x;
let dy = p.y as f64 - t.insertion_point.y;
let projected = dx * dir_x + dy * dir_y;
t.rectangle_width = projected.max(0.01);
}
_ => {}
}
}
fn apply_transform(t: &mut MText, tr: &EntityTransform) {
crate::scene::view::transform::apply_standard_entity_transform(t, tr, |entity, p1, p2| {
crate::scene::view::transform::reflect_xy_point(
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&mut entity.insertion_point.x,
&mut entity.insertion_point.y,
p1,
p2,
);
let dx = (p2.x - p1.x) as f64;
let dy = (p2.y - p1.y) as f64;
let line_angle = dy.atan2(dx);
entity.rotation = 2.0 * line_angle - entity.rotation;
});
}
impl TruckConvertible for MText {
fn to_truck(&self, document: &acadrust::CadDocument) -> Option<TruckEntity> {
Some(to_truck(self, document))
}
}
impl Grippable for MText {
fn grips(&self) -> Vec<GripDef> {
grips(self)
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
apply_grip(self, grip_id, apply);
}
fn grip_menu(&self, grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
use crate::scene::model::object::{GripMenuAction, GripMenuItem};
if grip_id == 0 {
// Insertion point
vec![
GripMenuItem {
label: "Stretch",
action: GripMenuAction::Stretch,
},
GripMenuItem {
label: "Move with Text",
action: GripMenuAction::MoveWithText,
},
GripMenuItem {
label: "Rotate",
action: GripMenuAction::RotateText,
},
]
} else {
// Width grip
vec![GripMenuItem {
label: "Stretch",
action: GripMenuAction::Stretch,
}]
}
}
fn apply_grip_menu(&mut self, _grip_id: usize, _action: crate::scene::model::object::GripMenuAction) {
// Rotate needs a follow-up angle handled by
// `apply_grip_menu_value`; Move-with-Text is the default drag.
}
fn grip_menu_value_prompt(
&self,
_grip_id: usize,
action: crate::scene::model::object::GripMenuAction,
) -> Option<&'static str> {
use crate::scene::model::object::GripMenuAction as A;
match action {
A::RotateText => Some("Rotation (deg)"),
_ => None,
}
}
fn apply_grip_menu_value(
&mut self,
_grip_id: usize,
action: crate::scene::model::object::GripMenuAction,
value: f64,
) {
use crate::scene::model::object::GripMenuAction as A;
if matches!(action, A::RotateText) {
self.rotation = value.to_radians();
}
}
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}
impl PropertyEditable for MText {
fn geometry_properties(&self, text_style_names: &[String]) -> Vec<PropSection> {
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properties(self, text_style_names)
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
apply_geom_prop(self, field, value);
}
}
impl Transformable for MText {
fn apply_transform(&mut self, t: &EntityTransform) {
apply_transform(self, t);
}
}
impl crate::entities::traits::TextContent for acadrust::entities::MText {
fn text_content(&self) -> Option<String> {
Some(self.value.clone())
}
fn replace_text(&mut self, search: &str, rep: &str) {
let search_lc = search.to_lowercase();
if self.value.to_lowercase().contains(&search_lc) {
self.value = self.value.replace(search, rep);
}
}
}