cad-editor/src/ui/statusbar/status_menu.rs

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//! Shared `iced_aw::MenuBar` plumbing for status-bar menus.
use iced::{Background, Border, Color, Element, Length, Shadow, Theme};
use iced_aw::menu::{DrawPath, Item, Menu, MenuBar};
use crate::app::Message;
/// One row in a status-bar menu.
pub struct Entry<'a> {
content: Element<'a, Message>,
close_on_click: bool,
}
impl<'a> Entry<'a> {
/// Keep the menu open after this row is clicked.
pub fn stay(content: impl Into<Element<'a, Message>>) -> Self {
Self {
content: content.into(),
close_on_click: false,
}
}
/// Close the menu after this row is clicked.
pub fn close(content: impl Into<Element<'a, Message>>) -> Self {
Self {
content: content.into(),
close_on_click: true,
}
}
}
/// Attach a menu to `root`. Each status-bar menu uses one root so the existing
/// wrapping layout can still move pills independently between rows.
pub fn menu_bar<'a>(
root: impl Into<Element<'a, Message>>,
entries: Vec<Entry<'a>>,
width: f32,
) -> Element<'a, Message> {
let items = entries
.into_iter()
.map(|entry| Item::new(entry.content).close_on_click(entry.close_on_click))
.collect();
let menu = Menu::new(items)
.width(Length::Fixed(width))
.padding(0)
.spacing(0)
.offset(1.0)
.close_on_background_click(true);
MenuBar::new(vec![Item::with_menu(root, menu)])
// The cursor may leave the menu by this much before it closes. At zero
// the safe area was the menu's own rectangle, and these menus hang off
// a pill barely wider than its icon: reaching for a row's text meant
// moving up and across at once, and the diagonal left the rectangle
// between the pill and the menu. One row of the bar the menu belongs to
// is enough room for that diagonal, in every direction. (#682)
.safe_bounds_margin(super::ROW_HEIGHT)
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.close_on_background_click_global(true)
.draw_path(DrawPath::Backdrop)
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.style(|theme: &Theme, _| {
let palette = theme.palette();
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iced_aw::style::menu_bar::Style {
bar_background: Background::Color(Color::TRANSPARENT),
bar_border: Border::default(),
bar_shadow: Shadow::default(),
menu_background: Background::Color(palette.background.weakest.color),
menu_border: Border {
color: palette.background.neutral.color,
width: 1.0,
radius: 3.0.into(),
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},
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menu_shadow: Shadow {
color: palette.background.strongest.color.scale_alpha(0.35),
offset: iced::Vector::new(0.0, -2.0),
blur_radius: 6.0,
},
path: Background::Color(palette.primary.weak.color),
path_border: Border {
color: palette.primary.base.color,
width: 1.0,
radius: 2.0.into(),
},
}
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})
.into()
}