cad-editor/src/scene/selection.rs

32 lines
1 KiB
Rust
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use iced::time::Instant;
use iced::Point;
/// Mouse / selection interaction state for the viewport.
#[derive(Clone, Default)]
pub struct SelectionState {
pub vp_size: (f32, f32),
pub box_anchor: Option<Point>,
pub box_current: Option<Point>,
pub box_last: Option<(Point, Point)>,
pub box_crossing: bool,
pub box_last_crossing: bool,
pub poly_active: bool,
pub poly_points: Vec<Point>,
pub poly_crossing: bool,
pub poly_last_crossing: bool,
pub context_menu: Option<Point>,
/// True while the context menu's Draw Order sub-items are expanded.
pub draworder_submenu: bool,
pub last_move_pos: Option<Point>,
pub left_down: bool,
pub left_press_pos: Option<Point>,
pub left_press_time: Option<Instant>,
pub left_dragging: bool,
pub right_down: bool,
pub right_press_pos: Option<Point>,
pub right_dragging: bool,
pub right_last_pos: Option<Point>,
pub middle_down: bool,
pub middle_last_pos: Option<Point>,
pub middle_last_press_time: Option<Instant>,
}