2026-03-22 14:56:27 +03:00
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use acadrust::entities::{Dimension, DimensionAngular3Pt};
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use acadrust::types::Vector3;
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use acadrust::EntityType;
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use crate::command::{CadCommand, CmdResult};
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
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use crate::scene::wire_model::WireModel;
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use glam::Vec3;
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feat: redesign Annotate ribbon tab with proper groups and SVG icons
Added 15 SVG icons for all annotation tools (dimensions, leaders,
table, wipeout, revision cloud, tolerance, ddedit).
Annotate ribbon now has 6 groups matching standard CAD layout:
- Text: MText (large dropdown) + Text + Edit Text
- Dimensions: Linear (large dropdown with 6 types) + Continue + Baseline + Tolerance
- Leaders: Multileader (large dropdown) + Leader
- Tables: Table (large)
- Markup: Wipeout + Rev Cloud
- Annotation Scaling: Scale List, Add Scale, Scale Edit, Sync Scales
Added pub tool() + ICON to all annotate tools that were missing them
(aligned_dim, diameter_dim, dim_continue, dim_baseline, table_cmd,
tolerance_cmd, ddedit), and to home/draw/wipeout and revcloud.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-09 03:03:08 +03:00
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pub const ICON: IconKind = IconKind::Svg(include_bytes!("../../../assets/icons/dim_angular.svg"));
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2026-03-22 14:56:27 +03:00
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pub fn tool() -> ToolDef {
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ToolDef {
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id: "DIMANGULAR",
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label: "Angular",
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icon: ICON,
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event: ModuleEvent::Command("DIMANGULAR".to_string()),
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}
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}
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enum Step {
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Vertex,
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FirstRay(Vec3),
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SecondRay { vertex: Vec3, first: Vec3 },
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ArcPoint { vertex: Vec3, first: Vec3, second: Vec3 },
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}
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pub struct AngularDimensionCommand {
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step: Step,
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}
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impl AngularDimensionCommand {
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pub fn new() -> Self {
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Self { step: Step::Vertex }
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}
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}
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impl CadCommand for AngularDimensionCommand {
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fn name(&self) -> &'static str {
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"DIMANGULAR"
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}
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fn prompt(&self) -> String {
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match self.step {
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Step::Vertex => "DIMANGULAR Specify angle vertex:".into(),
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Step::FirstRay(_) => "DIMANGULAR Specify first extension line point:".into(),
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Step::SecondRay { .. } => "DIMANGULAR Specify second extension line point:".into(),
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Step::ArcPoint { .. } => "DIMANGULAR Specify dimension arc location:".into(),
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}
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}
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fn on_point(&mut self, pt: Vec3) -> CmdResult {
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match self.step {
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Step::Vertex => {
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self.step = Step::FirstRay(pt);
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CmdResult::NeedPoint
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}
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Step::FirstRay(vertex) => {
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self.step = Step::SecondRay { vertex, first: pt };
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CmdResult::NeedPoint
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}
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Step::SecondRay { vertex, first } => {
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self.step = Step::ArcPoint {
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vertex,
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first,
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second: pt,
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};
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CmdResult::NeedPoint
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}
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Step::ArcPoint {
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vertex,
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first,
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second,
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} => {
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let mut dim = DimensionAngular3Pt::new(v3(vertex), v3(first), v3(second));
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dim.definition_point = v3(pt);
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dim.base.definition_point = v3(pt);
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dim.base.text_middle_point = v3(pt);
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dim.base.insertion_point = v3(pt);
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dim.base.actual_measurement = dim.measurement_degrees();
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CmdResult::CommitAndExit(EntityType::Dimension(Dimension::Angular3Pt(dim)))
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}
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}
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}
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fn on_enter(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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fn on_escape(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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fn on_mouse_move(&mut self, pt: Vec3) -> Option<WireModel> {
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match self.step {
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Step::Vertex => None,
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Step::FirstRay(vertex) => Some(preview_wire(vec![vertex, pt])),
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Step::SecondRay { vertex, first } => {
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Some(preview_wire(vec![vertex, first, Vec3::new(f32::NAN, f32::NAN, f32::NAN), vertex, pt]))
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}
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Step::ArcPoint {
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vertex,
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first,
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second,
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} => Some(preview_wire(angular_preview(vertex, first, second, pt))),
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}
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}
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}
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fn v3(pt: Vec3) -> Vector3 {
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Vector3::new(pt.x as f64, pt.y as f64, pt.z as f64)
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}
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fn preview_wire(points: Vec<Vec3>) -> WireModel {
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WireModel {
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name: "dimangular_preview".to_string(),
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points: points.into_iter().map(|p| [p.x, p.y, p.z]).collect(),
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color: WireModel::CYAN,
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selected: false,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px: 1.0,
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snap_pts: vec![],
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tangent_geoms: vec![],
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2026-04-06 23:19:08 +03:00
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aci: 0,
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key_vertices: vec![],
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2026-04-26 12:21:51 +03:00
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aabb: WireModel::UNBOUNDED_AABB,
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2026-05-06 06:55:28 +03:00
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plinegen: true,
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2026-05-06 07:12:05 +03:00
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vp_scissor: None,
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2026-05-06 23:24:26 +03:00
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fill_tris: vec![],
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2026-03-22 14:56:27 +03:00
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}
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}
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fn angular_preview(vertex: Vec3, first: Vec3, second: Vec3, arc_pt: Vec3) -> Vec<Vec3> {
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let mut points = vec![
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vertex,
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first,
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Vec3::new(f32::NAN, f32::NAN, f32::NAN),
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vertex,
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second,
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Vec3::new(f32::NAN, f32::NAN, f32::NAN),
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];
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let r = vertex.distance(arc_pt);
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if r <= 1e-6 {
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return points;
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}
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let a0 = (first.y - vertex.y).atan2(first.x - vertex.x);
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let mut a1 = (second.y - vertex.y).atan2(second.x - vertex.x);
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let mut delta = a1 - a0;
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while delta <= 0.0 {
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delta += std::f32::consts::TAU;
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}
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if delta > std::f32::consts::PI {
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a1 -= std::f32::consts::TAU;
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delta = a1 - a0;
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}
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let steps = 24;
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for i in 0..=steps {
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let t = i as f32 / steps as f32;
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let a = a0 + delta * t;
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points.push(vertex + Vec3::new(a.cos() * r, a.sin() * r, 0.0));
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}
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points
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}
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