cad-editor/src/entities/spline.rs

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use acadrust::entities::Spline;
use glam::Vec3;
use truck_modeling::{
base::{BoundedCurve, ParametricCurve, Vector4},
builder, BSplineCurve, Curve, Edge, KnotVec, NurbsCurve, Point3, Wire,
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};
use crate::command::EntityTransform;
use crate::entities::common::{ro_prop as ro, square_grip};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::object::{GripApply, GripDef, PropSection};
fn to_truck(spl: &Spline) -> TruckEntity {
let n = spl.control_points.len();
if n < 2 {
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return TruckEntity {
object: TruckObject::Point(builder::vertex(Point3::new(0.0, 0.0, 0.0))),
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snap_pts: vec![],
tangent_geoms: vec![],
key_vertices: vec![],
fill_tris: vec![],
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};
}
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let knot_vec = if !spl.knots.is_empty() {
KnotVec::from(spl.knots.clone())
} else {
KnotVec::uniform_knot(spl.degree as usize, n - 1)
};
// Use rational NURBS when weights are provided (circles/conics stored as NURBS).
let use_nurbs = !spl.weights.is_empty() && spl.weights.len() == n;
let (p_start, p_end, curve) = if use_nurbs {
let homo_pts: Vec<Vector4> = spl
.control_points
.iter()
.zip(spl.weights.iter())
.map(|(p, &w)| {
let w = if w.abs() < 1e-12 { 1.0 } else { w };
Vector4::new(p.x * w, p.y * w, p.z * w, w)
})
.collect();
let nurbs = NurbsCurve::new(BSplineCurve::new(knot_vec, homo_pts));
let (t0, t1) = nurbs.range_tuple();
(nurbs.subs(t0), nurbs.subs(t1), Curve::NurbsCurve(nurbs))
} else {
let ctrl_pts: Vec<Point3> = spl
.control_points
.iter()
.map(|p| Point3::new(p.x, p.y, p.z))
.collect();
let bspline = BSplineCurve::new(knot_vec, ctrl_pts);
let (t0, t1) = bspline.range_tuple();
(bspline.subs(t0), bspline.subs(t1), Curve::BSplineCurve(bspline))
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};
let snap_source = if !spl.fit_points.is_empty() {
&spl.fit_points
} else {
&spl.control_points
};
let key_vertices: Vec<[f32; 3]> = snap_source
.iter()
.map(|p| [p.x as f32, p.y as f32, p.z as f32])
.collect();
let is_closed = spl.flags.closed || spl.flags.periodic;
let gap = {
let dx = (p_end.x - p_start.x) as f32;
let dy = (p_end.y - p_start.y) as f32;
let dz = (p_end.z - p_start.z) as f32;
(dx * dx + dy * dy + dz * dz).sqrt()
};
let object = if is_closed && gap > 1e-6 {
let v_start = builder::vertex(p_start);
let v_end = builder::vertex(p_end);
let v_close = builder::vertex(p_start);
let main_edge = Edge::new(&v_start, &v_end, curve);
let close_edge = builder::line(&v_end, &v_close);
let wire: Wire = [main_edge, close_edge].into_iter().collect();
TruckObject::Contour(wire)
} else {
let v_start = builder::vertex(p_start);
let v_end = builder::vertex(p_end);
let edge = Edge::new(&v_start, &v_end, curve);
TruckObject::Curve(edge)
};
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TruckEntity {
object,
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snap_pts: vec![],
tangent_geoms: vec![],
key_vertices,
fill_tris: vec![],
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}
}
fn grips(spline: &Spline) -> Vec<GripDef> {
spline
.control_points
.iter()
.enumerate()
.map(|(i, p)| square_grip(i, Vec3::new(p.x as f32, p.y as f32, p.z as f32)))
.collect()
}
fn properties(spline: &Spline) -> PropSection {
PropSection {
title: "Geometry".into(),
props: vec![
ro("Degree", "degree", spline.degree.to_string()),
ro(
"Control Pts",
"ctrl_pts",
spline.control_points.len().to_string(),
),
ro("Fit Pts", "fit_pts", spline.fit_points.len().to_string()),
],
}
}
fn apply_geom_prop(_spline: &mut Spline, _field: &str, _value: &str) {}
fn apply_grip(spline: &mut Spline, grip_id: usize, apply: GripApply) {
if let Some(cp) = spline.control_points.get_mut(grip_id) {
match apply {
GripApply::Absolute(p) => {
cp.x = p.x as f64;
cp.y = p.y as f64;
cp.z = p.z as f64;
}
GripApply::Translate(d) => {
cp.x += d.x as f64;
cp.y += d.y as f64;
cp.z += d.z as f64;
}
}
}
}
fn apply_transform(spline: &mut Spline, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(spline, t, |entity, p1, p2| {
for cp in &mut entity.control_points {
crate::scene::transform::reflect_xy_point(&mut cp.x, &mut cp.y, p1, p2);
}
for fp in &mut entity.fit_points {
crate::scene::transform::reflect_xy_point(&mut fp.x, &mut fp.y, p1, p2);
}
});
}
impl TruckConvertible for Spline {
fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
Some(to_truck(self))
}
}
impl Grippable for Spline {
fn grips(&self) -> Vec<GripDef> {
grips(self)
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
apply_grip(self, grip_id, apply);
}
}
impl PropertyEditable for Spline {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
properties(self)
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
apply_geom_prop(self, field, value);
}
}
impl Transformable for Spline {
fn apply_transform(&mut self, t: &EntityTransform) {
apply_transform(self, t);
}
}