cad-editor/src/modules/layout/vplayer.rs

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// VPLAYER — per-viewport layer freeze/thaw command.
//
// Usage (command line):
// VPLAYER
// > F <layer_name> → freeze layer in active viewport
// > T <layer_name> → thaw layer in active viewport
// > Enter → exit
//
// Layer names are case-insensitive. Multiple space-separated names are accepted.
use acadrust::Handle;
use glam::Vec3;
use crate::command::{CadCommand, CmdResult};
use crate::scene::wire_model::WireModel;
pub struct VplayerCommand {
vp_handle: Handle,
}
impl VplayerCommand {
pub fn new(vp_handle: Handle) -> Self {
Self { vp_handle }
}
}
impl CadCommand for VplayerCommand {
fn name(&self) -> &'static str {
"VPLAYER"
}
fn prompt(&self) -> String {
"VPLAYER F <layer> = Freeze | T <layer> = Thaw | Enter = Exit".to_string()
}
fn wants_text_input(&self) -> bool {
true
}
fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
let text = text.trim();
if text.is_empty() {
return Some(CmdResult::Cancel);
}
let mut parts = text.splitn(2, char::is_whitespace);
let op = parts.next().unwrap_or("").to_uppercase();
let rest = parts.next().unwrap_or("").trim();
let layer_names: Vec<String> = rest
.split_whitespace()
.map(|s| s.to_string())
.collect();
if layer_names.is_empty() {
return None; // no layer name given — ignore and re-prompt
}
match op.as_str() {
"F" | "FREEZE" => Some(CmdResult::VpLayerUpdate {
vp_handle: self.vp_handle,
freeze: layer_names,
thaw: vec![],
}),
"T" | "THAW" => Some(CmdResult::VpLayerUpdate {
vp_handle: self.vp_handle,
freeze: vec![],
thaw: layer_names,
}),
_ => None, // unknown op — ignore
}
}
fn on_point(&mut self, _pt: Vec3) -> CmdResult {
CmdResult::Cancel
}
fn on_enter(&mut self) -> CmdResult {
CmdResult::Cancel
}
fn on_mouse_move(&mut self, _pt: Vec3) -> Option<WireModel> {
None
}
}