cad-editor/src/entities/underlay.rs

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// Underlay entity — PDF/DWF/DGN reference.
//
// Render: clip boundary polygon (or cross at insertion if no boundary).
// Grips: insertion point + clip boundary vertices.
// Props: position, scales, rotation, contrast, fade, flags.
use acadrust::entities::{Underlay, UnderlayDisplayFlags};
use crate::command::EntityTransform;
use crate::entities::common::{center_grip, edit_angle_prop as edit_angle, edit_prop as edit, ro_prop as ro, square_grip};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
use crate::scene::model::wire_model::SnapHint;
// ── Helpers ───────────────────────────────────────────────────────────────────
fn v3(v: &acadrust::types::Vector3) -> [f64; 3] {
[v.x, v.y, v.z]
}
fn v3f32(v: &acadrust::types::Vector3) -> [f32; 3] {
[v.x as f32, v.y as f32, v.z as f32]
}
/// Small cross marker at the insertion point (used when no clip boundary).
fn cross_wire(origin: [f64; 3], size: f64) -> Vec<[f64; 3]> {
let [ox, oy, oz] = origin;
vec![
[ox - size, oy, oz],
[ox + size, oy, oz],
[f64::NAN; 3],
[ox, oy - size, oz],
[ox, oy + size, oz],
]
}
// ── TruckConvertible ──────────────────────────────────────────────────────────
/// The underlay's page rectangle in world space (CCW from the insertion),
/// when its definition resolves and the page rasterises: page inches × the
/// entity scale, rotated about the insertion. `None` keeps the cross
/// placeholder.
fn page_quad(
u: &Underlay,
document: &acadrust::CadDocument,
) -> Option<[[f64; 3]; 4]> {
let def = match document.objects.get(&u.definition_handle) {
Some(acadrust::objects::ObjectType::UnderlayDefinition(d)) => d,
_ => return None,
};
let page = if def.page_name.trim().is_empty() {
"1"
} else {
def.page_name.trim()
};
let raster = crate::scene::model::pdf_raster::rasterize_page(&def.file_path, page)?;
let w = raster.width as f64 / raster.dpi as f64 * u.x_scale;
let h = raster.height as f64 / raster.dpi as f64 * u.y_scale;
let (c, s) = (u.rotation.cos(), u.rotation.sin());
let o = &u.insertion_point;
let ux = (c * w, s * w);
let vx = (-s * h, c * h);
Some([
[o.x, o.y, o.z],
[o.x + ux.0, o.y + ux.1, o.z],
[o.x + ux.0 + vx.0, o.y + ux.1 + vx.1, o.z],
[o.x + vx.0, o.y + vx.1, o.z],
])
}
impl TruckConvertible for Underlay {
fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
let origin = v3(&self.insertion_point);
let _origin_f32 = v3f32(&self.insertion_point);
if !self.clip_boundary_vertices.is_empty() {
// Draw clip boundary polygon + close it.
let world_verts = self.world_clip_boundary();
let mut pts: Vec<[f64; 3]> = world_verts.iter().map(|v| [v.x, v.y, v.z]).collect();
// Close polygon.
if let Some(&first) = pts.first() {
pts.push(first);
}
// Insertion grip.
let key: Vec<[f64; 3]> = pts.clone();
// Interior pick surface over the clip polygon so the underlay
// selects on a click anywhere inside, not just on its outline.
let ring: Vec<[f64; 3]> = world_verts.iter().map(|v| [v.x, v.y, v.z]).collect();
let pick_tris = crate::entities::mesh::triangulate_planar(&ring);
Some(TruckEntity {
pick_tris,
object: TruckObject::Lines(pts),
snap_pts: vec![(glam::DVec3::new(self.insertion_point.x, self.insertion_point.y, self.insertion_point.z), SnapHint::Node)],
tangent_geoms: vec![],
key_vertices: key,
fill_tris: vec![],
})
} else if let Some(q) = page_quad(self, _document) {
// Rendered page: draw its frame so selection/pick cover the
// visible extent instead of a lone cross under the raster.
let pts = vec![q[0], q[1], q[2], q[3], q[0]];
let pick_tris = crate::entities::mesh::triangulate_planar(&q.to_vec());
Some(TruckEntity {
pick_tris,
object: TruckObject::Lines(pts),
snap_pts: vec![(glam::DVec3::new(self.insertion_point.x, self.insertion_point.y, self.insertion_point.z), SnapHint::Node)],
tangent_geoms: vec![],
key_vertices: q.to_vec(),
fill_tris: vec![],
})
} else {
// No clip boundary: draw a cross at insertion point.
let pts = cross_wire(origin, 1.0);
Some(TruckEntity {
fix(pick): hit-test lineweight width and thickness walls Selection tested a flat 8 px radius around each wire's centreline and nothing else, so two things the user can see were not pickable. A wire renders as a band `line_weight_px` wide, so pick now widens to that rendered half-width via `pick_tolerance_px`, mirroring the wire shader's `select(0.5, half_width, lwdisplay_enable)`. Behaviour is unchanged for every standard weight (the widest, 2.11 mm, renders 7.97 px half-width — just under the 8 px threshold); this keeps the two sides from drifting apart if the display boost in `lineweight_to_px` ever changes. Entities extruded by a DXF thickness draw their wall as four edges with nothing in between, so the interior was a hole the cursor fell through. WireModel gains `pick_tris`: triangles hit-testing treats as solid and the renderer never uploads. Kept apart from `fill_tris` because that channel reaches the GPU, and a wall that rendered shaded would change how every thickness drawing looks. Ranked below `fill_tris` — those are drawn, these are not, so where they overlap the drawn face is what the user means. Walls are dropped when a wire is projected into a floating viewport: `points` are reprojected and clipped into paper coords there, so cloned model-space triangles would hit-test at a model-scale offset. Extruded entities stay selectable by their edges, which do get projected. The wall loop runs on every hover that misses everything else, so it rejects on the wire's AABB first — an extruded circle is ~128 triangles and a drawing full of thickness would otherwise project every wall on each mouse move. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 14:58:55 +03:00
pick_tris: Vec::new(),
object: TruckObject::Lines(pts),
snap_pts: vec![(glam::DVec3::new(self.insertion_point.x, self.insertion_point.y, self.insertion_point.z), SnapHint::Node)],
tangent_geoms: vec![],
key_vertices: vec![origin],
fill_tris: vec![],
})
}
}
}
// ── Grippable ─────────────────────────────────────────────────────────────────
impl Grippable for Underlay {
fn grips(&self) -> Vec<GripDef> {
let origin = glam::DVec3::new(
self.insertion_point.x,
self.insertion_point.y,
self.insertion_point.z,
);
let mut grips = vec![square_grip(0, origin)];
if !self.clip_boundary_vertices.is_empty() {
let world_verts = self.world_clip_boundary();
for (i, v) in world_verts.iter().enumerate() {
grips.push(center_grip(i + 1, glam::DVec3::new(v.x, v.y, v.z)));
}
}
grips
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
if grip_id == 0 {
// Insertion point grip.
match apply {
GripApply::Translate(d) => {
self.insertion_point.x += d.x as f64;
self.insertion_point.y += d.y as f64;
self.insertion_point.z += d.z as f64;
}
GripApply::Absolute(p) => {
self.insertion_point.x = p.x as f64;
self.insertion_point.y = p.y as f64;
self.insertion_point.z = p.z as f64;
}
}
} else {
// Clip boundary vertex grip (grip_id = vertex_index + 1).
let idx = grip_id - 1;
if idx >= self.clip_boundary_vertices.len() {
return;
}
// Clip boundary vertices are in local (underlay) space.
// We need to invert the world transform to apply the grip.
let cos_r = self.rotation.cos();
let sin_r = self.rotation.sin();
let new_world = match apply {
GripApply::Absolute(p) => {
// world → local: translate, un-rotate, un-scale
let wx = p.x as f64 - self.insertion_point.x;
let wy = p.y as f64 - self.insertion_point.y;
let lx = (wx * cos_r + wy * sin_r) / self.x_scale.max(1e-10);
let ly = (-wx * sin_r + wy * cos_r) / self.y_scale.max(1e-10);
(lx, ly)
}
GripApply::Translate(d) => {
let v = &self.clip_boundary_vertices[idx];
let wx = d.x as f64 / self.x_scale.max(1e-10);
let wy = d.y as f64 / self.y_scale.max(1e-10);
let lx = wx * cos_r + wy * sin_r;
let ly = -wx * sin_r + wy * cos_r;
(v.x + lx, v.y + ly)
}
};
self.clip_boundary_vertices[idx].x = new_world.0;
self.clip_boundary_vertices[idx].y = new_world.1;
}
}
}
// ── PropertyEditable ──────────────────────────────────────────────────────────
impl PropertyEditable for Underlay {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
// Width / Height derived from the world-space clip boundary bounds
// (the only in-entity source of the placed footprint size).
let (width, height) = if self.clip_boundary_vertices.is_empty() {
(0.0_f64, 0.0_f64)
} else {
let verts = self.world_clip_boundary();
let mut min_x = f64::INFINITY;
let mut min_y = f64::INFINITY;
let mut max_x = f64::NEG_INFINITY;
let mut max_y = f64::NEG_INFINITY;
for v in &verts {
min_x = min_x.min(v.x);
min_y = min_y.min(v.y);
max_x = max_x.max(v.x);
max_y = max_y.max(v.y);
}
(max_x - min_x, max_y - min_y)
};
let show = self.flags.contains(UnderlayDisplayFlags::ON);
let clipping = self.flags.contains(UnderlayDisplayFlags::CLIPPING);
let monochrome = self.flags.contains(UnderlayDisplayFlags::MONOCHROME);
let adjust_bg = self.flags.contains(UnderlayDisplayFlags::ADJUST_FOR_BACKGROUND);
vec![
PropSection {
title: "Geometry".into(),
props: vec![
edit("Position X", "ul_ix", self.insertion_point.x),
edit("Position Y", "ul_iy", self.insertion_point.y),
edit("Position Z", "ul_iz", self.insertion_point.z),
edit("Scale X", "ul_sx", self.x_scale),
edit("Scale Y", "ul_sy", self.y_scale),
edit("Scale Z", "ul_sz", self.z_scale),
ro("Width", "ul_width", format!("{:.4}", width)),
ro("Height", "ul_height", format!("{:.4}", height)),
edit_angle("Rotation", "ul_rot", self.rotation.to_degrees()),
],
},
PropSection {
title: "Underlay Adjust".into(),
props: vec![
edit("Contrast", "ul_contrast", self.contrast as f64),
edit("Fade", "ul_fade", self.fade as f64),
Property {
label: "Monochrome".into(),
field: "ul_mono",
value: PropValue::BoolToggle {
field: "ul_mono",
value: monochrome,
},
},
Property {
label: "Adjust Colors for Background".into(),
field: "ul_adjust_bg",
value: PropValue::BoolToggle {
field: "ul_adjust_bg",
value: adjust_bg,
},
},
],
},
PropSection {
title: "Misc".into(),
props: vec![
// Underlay name/path/layers live on the separate
// UnderlayDefinition object, not reachable from the entity.
ro("Underlay name", "ul_name", String::new()),
ro("Underlay path", "ul_path", String::new()),
Property {
label: "Show underlay".into(),
field: "ul_on",
value: PropValue::BoolToggle {
field: "ul_on",
value: show,
},
},
Property {
label: "Clipping".into(),
field: "ul_clip",
value: PropValue::BoolToggle {
field: "ul_clip",
value: clipping,
},
},
Property {
label: "Show clipped".into(),
field: "ul_clip_inverted",
value: PropValue::BoolToggle {
field: "ul_clip_inverted",
value: self.clip_inverted,
},
},
ro("Underlay layers", "ul_layers", String::new()),
],
},
]
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
match field {
"ul_mono" => {
let on = if value == "toggle" {
!self.flags.contains(UnderlayDisplayFlags::MONOCHROME)
} else {
value == "true"
};
self.set_monochrome(on);
return;
}
"ul_adjust_bg" => {
let on = if value == "toggle" {
!self.flags.contains(UnderlayDisplayFlags::ADJUST_FOR_BACKGROUND)
} else {
value == "true"
};
if on {
self.flags |= UnderlayDisplayFlags::ADJUST_FOR_BACKGROUND;
} else {
self.flags -= UnderlayDisplayFlags::ADJUST_FOR_BACKGROUND;
}
return;
}
"ul_on" => {
let on = if value == "toggle" {
!self.flags.contains(UnderlayDisplayFlags::ON)
} else {
value == "true"
};
self.set_on(on);
return;
}
"ul_clip" => {
let on = if value == "toggle" {
!self.flags.contains(UnderlayDisplayFlags::CLIPPING)
} else {
value == "true"
};
if on {
self.flags |= UnderlayDisplayFlags::CLIPPING;
} else {
self.flags -= UnderlayDisplayFlags::CLIPPING;
}
return;
}
"ul_clip_inverted" => {
let on = if value == "toggle" {
!self.clip_inverted
} else {
value == "true"
};
self.clip_inverted = on;
return;
}
_ => {}
}
if let Ok(v) = value.trim().parse::<f64>() {
match field {
"ul_ix" => self.insertion_point.x = v,
"ul_iy" => self.insertion_point.y = v,
"ul_iz" => self.insertion_point.z = v,
"ul_sx" => self.x_scale = v,
"ul_sy" => self.y_scale = v,
"ul_sz" => self.z_scale = v,
"ul_rot" => self.rotation = v.to_radians(),
"ul_contrast" => self.set_contrast(v.clamp(0.0, 100.0) as u8),
"ul_fade" => self.set_fade(v.clamp(0.0, 80.0) as u8),
_ => {}
}
}
}
}
// ── Transformable ─────────────────────────────────────────────────────────────
impl Transformable for Underlay {
fn apply_transform(&mut self, t: &EntityTransform) {
use crate::scene::view::transform::reflect_xy_point;
match t {
EntityTransform::Translate(d) => {
self.insertion_point.x += d.x as f64;
self.insertion_point.y += d.y as f64;
self.insertion_point.z += d.z as f64;
}
EntityTransform::Mirror { p1, p2 } => {
reflect_xy_point(
&mut self.insertion_point.x,
&mut self.insertion_point.y,
*p1,
*p2,
);
// Reflect rotation angle.
let dx = (p2.x - p1.x) as f64;
let dy = (p2.y - p1.y) as f64;
let axis_angle = dy.atan2(dx);
self.rotation = 2.0 * axis_angle - self.rotation;
}
EntityTransform::Scale { center, factor } => {
let bx = center.x as f64;
let by = center.y as f64;
let bz = center.z as f64;
let f = *factor as f64;
self.insertion_point.x = bx + (self.insertion_point.x - bx) * f;
self.insertion_point.y = by + (self.insertion_point.y - by) * f;
self.insertion_point.z = bz + (self.insertion_point.z - bz) * f;
self.x_scale *= f;
self.y_scale *= f;
self.z_scale *= f;
}
EntityTransform::Rotate { center, angle_rad } => {
let bx = center.x as f64;
let by = center.y as f64;
let a = *angle_rad as f64;
let cos_a = a.cos();
let sin_a = a.sin();
let dx = self.insertion_point.x - bx;
let dy = self.insertion_point.y - by;
self.insertion_point.x = bx + dx * cos_a - dy * sin_a;
self.insertion_point.y = by + dx * sin_a + dy * cos_a;
self.rotation += a;
}
EntityTransform::Affine(transform) => {
acadrust::Entity::apply_transform(self, transform);
}
}
}
}