cad-editor/src/entities/leader.rs

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2026-03-22 14:56:27 +03:00
use acadrust::entities::{HooklineDirection, Leader, LeaderCreationType, LeaderPathType};
use acadrust::Entity;
use glam::Vec3;
use crate::command::EntityTransform;
use crate::entities::common::{diamond_grip, edit_prop as edit, ro_prop as ro, square_grip};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::object::{GripApply, GripDef, PropSection, PropValue, Property};
use crate::scene::wire_model::TangentGeom;
// ── TruckConvertible (used for snap/grip key-vertices) ─────────────────────
fn to_truck(leader: &Leader) -> TruckEntity {
let verts = &leader.vertices;
let nan = [f32::NAN; 3];
let p3 = |v: &acadrust::types::Vector3| -> [f32; 3] { [v.x as f32, v.y as f32, v.z as f32] };
let mut points: Vec<[f32; 3]> = Vec::new();
let mut tangents: Vec<TangentGeom> = Vec::new();
let mut key_verts: Vec<[f32; 3]> = Vec::new();
// Main leader path
for v in verts {
points.push(p3(v));
key_verts.push(p3(v));
}
for i in 0..verts.len().saturating_sub(1) {
tangents.push(TangentGeom::Line { p1: p3(&verts[i]), p2: p3(&verts[i + 1]) });
}
// Arrowhead at vertex[0]
if leader.arrow_enabled && verts.len() >= 2 {
let tip = &verts[0];
let next = &verts[1];
let dx = (next.x - tip.x) as f32;
let dy = (next.y - tip.y) as f32;
let len = (dx * dx + dy * dy).sqrt().max(1e-9);
let (dx, dy) = (dx / len, dy / len);
let sz = (leader.text_height as f32).max(1.0) * 0.8;
let a = std::f32::consts::PI / 6.0;
let (s, c) = a.sin_cos();
let tip_f = p3(tip);
points.push(nan);
points.push([tip_f[0] + (dx*c - dy*s)*sz, tip_f[1] + (dx*s + dy*c)*sz, tip_f[2]]);
points.push(tip_f);
points.push([tip_f[0] + (dx*c + dy*s)*sz, tip_f[1] + (-dx*s + dy*c)*sz, tip_f[2]]);
}
// Landing line at last vertex
if leader.hookline_enabled && verts.len() >= 2 {
let last = verts.last().unwrap();
let prev = &verts[verts.len() - 2];
let sign = if (last.x - prev.x) >= 0.0 { 1.0_f32 } else { -1.0_f32 };
let len = leader.text_height as f32 * 1.5;
let last_f = p3(last);
points.push(nan);
points.push(last_f);
points.push([last_f[0] + sign * len, last_f[1], last_f[2]]);
}
TruckEntity {
object: TruckObject::Lines(points),
snap_pts: vec![],
tangent_geoms: tangents,
key_vertices: key_verts,
fill_tris: vec![],
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}
}
// ── Grips ──────────────────────────────────────────────────────────────────
fn grips(leader: &Leader) -> Vec<GripDef> {
let n = leader.vertices.len();
let mut grips: Vec<GripDef> = leader
.vertices
.iter()
.enumerate()
.map(|(i, v)| square_grip(i, Vec3::new(v.x as f32, v.y as f32, v.z as f32)))
.collect();
if n >= 2 {
let sum = leader.vertices.iter().fold(Vec3::ZERO, |acc, v| {
acc + Vec3::new(v.x as f32, v.y as f32, v.z as f32)
});
grips.push(diamond_grip(n, sum / n as f32));
}
grips
}
fn apply_grip(leader: &mut Leader, grip_id: usize, apply: GripApply) {
let n = leader.vertices.len();
if grip_id < n {
if let Some(v) = leader.vertices.get_mut(grip_id) {
match apply {
GripApply::Absolute(p) => {
v.x = p.x as f64;
v.y = p.y as f64;
v.z = p.z as f64;
}
GripApply::Translate(d) => {
v.x += d.x as f64;
v.y += d.y as f64;
v.z += d.z as f64;
}
}
}
} else if let GripApply::Translate(d) = apply {
leader.translate(acadrust::types::Vector3::new(
d.x as f64,
d.y as f64,
d.z as f64,
));
}
}
// ── Properties ─────────────────────────────────────────────────────────────
fn bool_toggle(label: &str, field: &'static str, value: bool) -> Property {
Property {
label: label.into(),
field,
value: PropValue::BoolToggle { field, value },
}
}
fn choice_prop(label: &str, field: &'static str, selected: &str, options: &[&str]) -> Property {
Property {
label: label.into(),
field,
value: PropValue::Choice {
selected: selected.to_string(),
options: options.iter().map(|s| s.to_string()).collect(),
},
}
}
fn path_type_str(pt: &LeaderPathType) -> &'static str {
match pt {
LeaderPathType::StraightLine => "Straight",
LeaderPathType::Spline => "Spline",
}
}
fn creation_type_str(ct: &LeaderCreationType) -> &'static str {
match ct {
LeaderCreationType::WithText => "With Text",
LeaderCreationType::WithTolerance => "With Tolerance",
LeaderCreationType::WithBlock => "With Block",
LeaderCreationType::NoAnnotation => "No Annotation",
}
}
fn hookline_dir_str(hd: &HooklineDirection) -> &'static str {
match hd {
HooklineDirection::Opposite => "Opposite",
HooklineDirection::Same => "Same",
}
}
fn properties(leader: &Leader) -> PropSection {
let n = leader.vertices.len();
let mut props = vec![
// Style
Property {
label: "Dim Style".into(),
field: "dimension_style",
value: PropValue::EditText(leader.dimension_style.clone()),
},
// Path type
choice_prop(
"Path Type",
"path_type",
path_type_str(&leader.path_type),
&["Straight", "Spline"],
),
// Creation type
choice_prop(
"Creation Type",
"creation_type",
creation_type_str(&leader.creation_type),
&["With Text", "With Tolerance", "With Block", "No Annotation"],
),
// Arrow
bool_toggle("Arrow", "arrow_enabled", leader.arrow_enabled),
// Hookline
bool_toggle("Hookline", "hookline_enabled", leader.hookline_enabled),
choice_prop(
"Hookline Dir",
"hookline_direction",
hookline_dir_str(&leader.hookline_direction),
&["Opposite", "Same"],
),
// Text dims
edit("Text Height", "text_height", leader.text_height),
edit("Text Width", "text_width", leader.text_width),
// Normal
edit("Normal X", "normal_x", leader.normal.x),
edit("Normal Y", "normal_y", leader.normal.y),
edit("Normal Z", "normal_z", leader.normal.z),
// Horizontal direction
edit("H Dir X", "h_dir_x", leader.horizontal_direction.x),
edit("H Dir Y", "h_dir_y", leader.horizontal_direction.y),
edit("H Dir Z", "h_dir_z", leader.horizontal_direction.z),
// Block offset
edit("Block Offset X", "block_offset_x", leader.block_offset.x),
edit("Block Offset Y", "block_offset_y", leader.block_offset.y),
edit("Block Offset Z", "block_offset_z", leader.block_offset.z),
// Annotation offset
edit("Ann Offset X", "ann_offset_x", leader.annotation_offset.x),
edit("Ann Offset Y", "ann_offset_y", leader.annotation_offset.y),
edit("Ann Offset Z", "ann_offset_z", leader.annotation_offset.z),
// Stats
ro("Vertices", "vertex_count", n.to_string()),
ro("Length", "length", format!("{:.4}", leader.length())),
];
// Arrow point (vertex[0])
if let Some(a) = leader.arrow_point() {
props.push(edit("Arrow X", "arrow_x", a.x));
props.push(edit("Arrow Y", "arrow_y", a.y));
props.push(edit("Arrow Z", "arrow_z", a.z));
}
// End point (last vertex)
if n >= 2 {
if let Some(e) = leader.end_point() {
props.push(edit("End X", "end_x", e.x));
props.push(edit("End Y", "end_y", e.y));
props.push(edit("End Z", "end_z", e.z));
}
}
PropSection {
title: "Geometry".into(),
props,
}
}
fn apply_geom_prop(leader: &mut Leader, field: &str, value: &str) {
let f64 = |s: &str| -> Option<f64> { s.trim().parse().ok() };
match field {
"dimension_style" => leader.dimension_style = value.to_string(),
"path_type" => {
leader.path_type = match value {
"Spline" => LeaderPathType::Spline,
_ => LeaderPathType::StraightLine,
};
}
"creation_type" => {
leader.creation_type = match value {
"With Tolerance" => LeaderCreationType::WithTolerance,
"With Block" => LeaderCreationType::WithBlock,
"No Annotation" => LeaderCreationType::NoAnnotation,
_ => LeaderCreationType::WithText,
};
}
"arrow_enabled" => leader.arrow_enabled = if value == "toggle" { !leader.arrow_enabled } else { value == "true" },
"hookline_enabled" => leader.hookline_enabled = if value == "toggle" { !leader.hookline_enabled } else { value == "true" },
"hookline_direction" => {
leader.hookline_direction = match value {
"Same" => HooklineDirection::Same,
_ => HooklineDirection::Opposite,
};
}
"text_height" => {
if let Some(v) = f64(value) {
leader.text_height = v;
}
}
"text_width" => {
if let Some(v) = f64(value) {
leader.text_width = v;
}
}
"normal_x" => {
if let Some(v) = f64(value) {
leader.normal.x = v;
}
}
"normal_y" => {
if let Some(v) = f64(value) {
leader.normal.y = v;
}
}
"normal_z" => {
if let Some(v) = f64(value) {
leader.normal.z = v;
}
}
"h_dir_x" => {
if let Some(v) = f64(value) {
leader.horizontal_direction.x = v;
}
}
"h_dir_y" => {
if let Some(v) = f64(value) {
leader.horizontal_direction.y = v;
}
}
"h_dir_z" => {
if let Some(v) = f64(value) {
leader.horizontal_direction.z = v;
}
}
"block_offset_x" => {
if let Some(v) = f64(value) {
leader.block_offset.x = v;
}
}
"block_offset_y" => {
if let Some(v) = f64(value) {
leader.block_offset.y = v;
}
}
"block_offset_z" => {
if let Some(v) = f64(value) {
leader.block_offset.z = v;
}
}
"ann_offset_x" => {
if let Some(v) = f64(value) {
leader.annotation_offset.x = v;
}
}
"ann_offset_y" => {
if let Some(v) = f64(value) {
leader.annotation_offset.y = v;
}
}
"ann_offset_z" => {
if let Some(v) = f64(value) {
leader.annotation_offset.z = v;
}
}
"arrow_x" => {
if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(0)) {
vert.x = v;
}
}
"arrow_y" => {
if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(0)) {
vert.y = v;
}
}
"arrow_z" => {
if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(0)) {
vert.z = v;
}
}
"end_x" => {
let last = leader.vertices.len().saturating_sub(1);
if last > 0 {
if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(last)) {
vert.x = v;
}
}
}
"end_y" => {
let last = leader.vertices.len().saturating_sub(1);
if last > 0 {
if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(last)) {
vert.y = v;
}
}
}
"end_z" => {
let last = leader.vertices.len().saturating_sub(1);
if last > 0 {
if let (Some(v), Some(vert)) = (f64(value), leader.vertices.get_mut(last)) {
vert.z = v;
}
}
}
_ => {}
}
}
// ── Transform ──────────────────────────────────────────────────────────────
fn apply_transform(leader: &mut Leader, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(leader, t, |entity, p1, p2| {
for v in &mut entity.vertices {
crate::scene::transform::reflect_xy_point(&mut v.x, &mut v.y, p1, p2);
}
crate::scene::transform::reflect_xy_point(
&mut entity.block_offset.x,
&mut entity.block_offset.y,
p1,
p2,
);
crate::scene::transform::reflect_xy_point(
&mut entity.annotation_offset.x,
&mut entity.annotation_offset.y,
p1,
p2,
);
});
}
// ── Trait impls ────────────────────────────────────────────────────────────
impl TruckConvertible for Leader {
fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
if self.vertices.is_empty() { return None; }
Some(to_truck(self))
}
}
impl Grippable for Leader {
fn grips(&self) -> Vec<GripDef> {
grips(self)
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
apply_grip(self, grip_id, apply);
}
}
impl PropertyEditable for Leader {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
properties(self)
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
apply_geom_prop(self, field, value);
}
}
impl Transformable for Leader {
fn apply_transform(&mut self, t: &EntityTransform) {
apply_transform(self, t);
}
}